Refactoring camera
This commit is contained in:
@@ -23,9 +23,9 @@ RenderPass::RenderPass(Gfx::PGraphics graphics) : graphics(graphics) {
|
||||
|
||||
RenderPass::~RenderPass() {}
|
||||
|
||||
void RenderPass::beginFrame(const Component::Camera& cam) {
|
||||
void RenderPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
|
||||
auto screenDim = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight()));
|
||||
Matrix4 cameraMatrix = cam.getViewMatrix();
|
||||
Matrix4 cameraMatrix = cam.viewMatrix;
|
||||
Matrix4 projectionMatrix = viewport->getProjectionMatrix();
|
||||
viewParams = {
|
||||
.viewMatrix = cameraMatrix,
|
||||
@@ -34,8 +34,8 @@ void RenderPass::beginFrame(const Component::Camera& cam) {
|
||||
.inverseProjection = glm::inverse(projectionMatrix),
|
||||
.viewProjectionMatrix = projectionMatrix * cameraMatrix,
|
||||
.inverseViewProjectionMatrix = glm::inverse(projectionMatrix * cameraMatrix),
|
||||
.cameraPosition_WS = Vector4(cam.getCameraPosition(), 1),
|
||||
.cameraForward_WS = Vector4(cam.getCameraForward(), 1),
|
||||
.cameraPosition_WS = Vector4(transform.getPosition(), 1),
|
||||
.cameraForward_WS = Vector4(transform.getForward(), 1),
|
||||
.screenDimensions = screenDim,
|
||||
.invScreenDimensions = 1.0f / screenDim,
|
||||
.frameIndex = Gfx::getCurrentFrameIndex(),
|
||||
|
||||
Reference in New Issue
Block a user