Refactoring camera
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@@ -18,7 +18,7 @@ class RenderPass {
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RenderPass(RenderPass&&) = default;
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RenderPass& operator=(RenderPass&&) = default;
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virtual ~RenderPass();
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virtual void beginFrame(const Component::Camera& cam);
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virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform);
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virtual void render() = 0;
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virtual void endFrame() = 0;
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virtual void publishOutputs() = 0;
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