Refactoring camera

This commit is contained in:
Dynamitos
2025-04-11 23:13:19 +02:00
parent cc3f36d7fa
commit 9ac3755ad3
28 changed files with 53 additions and 124 deletions
@@ -123,7 +123,7 @@ ToneMappingPass::ToneMappingPass(Gfx::PGraphics graphics) : RenderPass(graphics)
ToneMappingPass::~ToneMappingPass() {}
void ToneMappingPass::beginFrame(const Component::Camera& cam) { RenderPass::beginFrame(cam); }
void ToneMappingPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) { RenderPass::beginFrame(cam, transform); }
void ToneMappingPass::render() {
hdrInputTexture.getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,