Refactoring camera

This commit is contained in:
Dynamitos
2025-04-11 23:13:19 +02:00
parent cc3f36d7fa
commit 9ac3755ad3
28 changed files with 53 additions and 124 deletions
@@ -7,8 +7,8 @@ VisibilityPass::VisibilityPass(Gfx::PGraphics graphics) : RenderPass(graphics) {
VisibilityPass::~VisibilityPass() {}
void VisibilityPass::beginFrame(const Component::Camera& cam) {
RenderPass::beginFrame(cam);
void VisibilityPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
RenderPass::beginFrame(cam, transform);
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
}