Refactoring camera
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@@ -7,8 +7,8 @@ VisibilityPass::VisibilityPass(Gfx::PGraphics graphics) : RenderPass(graphics) {
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VisibilityPass::~VisibilityPass() {}
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void VisibilityPass::beginFrame(const Component::Camera& cam) {
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RenderPass::beginFrame(cam);
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void VisibilityPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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RenderPass::beginFrame(cam, transform);
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cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
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}
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