Refactoring camera
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@@ -10,7 +10,7 @@ class VisibilityPass : public RenderPass {
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VisibilityPass(VisibilityPass&&) = default;
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VisibilityPass& operator=(VisibilityPass&&) = default;
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virtual ~VisibilityPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void beginFrame(const Component::Camera& cam, const Component::Transform& transform) override;
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virtual void render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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