Refactoring camera
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@@ -3,8 +3,12 @@
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using namespace Seele;
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using namespace Seele::System;
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CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem(scene) {}
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CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem<Component::Camera, Component::Transform>(scene) {}
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CameraUpdater::~CameraUpdater() {}
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void CameraUpdater::update(Component::Camera& camera) { camera.buildViewMatrix(); }
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void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
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Vector eyePos = transform.getPosition();
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Vector lookAt = eyePos + transform.getForward();
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camera.viewMatrix = glm::lookAt(eyePos, lookAt, Vector(0, 1, 0));
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}
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