Refactoring camera
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@@ -4,12 +4,12 @@
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namespace Seele {
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namespace System {
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class CameraUpdater : public ComponentSystem<Component::Camera> {
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class CameraUpdater : public ComponentSystem<Component::Camera, Component::Transform> {
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public:
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CameraUpdater(PScene scene);
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virtual ~CameraUpdater();
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virtual void update(Component::Camera& camera);
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virtual void update(Component::Camera& camera, Component::Transform& transform);
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private:
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};
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