Starting to add cascading shadow maps
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@@ -84,7 +84,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
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BasePass::~BasePass() {}
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void BasePass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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viewParamsSet = createViewParamsSet(cam, transform);
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updateViewParameters(cam, transform);
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viewParamsSet = createViewParamsSet();
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cameraPos = transform.getPosition();
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cameraForward = transform.getForward();
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