Starting to add cascading shadow maps

This commit is contained in:
2025-07-14 21:10:07 +02:00
parent cc22f10565
commit 9bd1ca1b09
18 changed files with 282 additions and 172 deletions
+2 -1
View File
@@ -84,7 +84,8 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
BasePass::~BasePass() {}
void BasePass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
viewParamsSet = createViewParamsSet(cam, transform);
updateViewParameters(cam, transform);
viewParamsSet = createViewParamsSet();
cameraPos = transform.getPosition();
cameraForward = transform.getForward();