Starting to add cascading shadow maps
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@@ -66,7 +66,8 @@ DepthCullingPass::DepthCullingPass(Gfx::PGraphics graphics, PScene scene) : Rend
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DepthCullingPass::~DepthCullingPass() {}
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void DepthCullingPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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viewParamsSet = createViewParamsSet(cam, transform);
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updateViewParameters(cam, transform);
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viewParamsSet = createViewParamsSet();
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}
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void DepthCullingPass::render() {
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