Starting to add cascading shadow maps

This commit is contained in:
2025-07-14 21:10:07 +02:00
parent cc22f10565
commit 9bd1ca1b09
18 changed files with 282 additions and 172 deletions
+2 -1
View File
@@ -27,7 +27,8 @@ class RenderPass {
void setViewport(Gfx::PViewport _viewport);
protected:
Gfx::PDescriptorSet createViewParamsSet(const Component::Camera& cam, const Component::Transform& transform);
void updateViewParameters(const Component::Camera& cam, const Component::Transform& transform);
Gfx::PDescriptorSet createViewParamsSet();
struct Plane {
Vector n;
float d;