Starting to add cascading shadow maps
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@@ -27,7 +27,8 @@ class RenderPass {
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void setViewport(Gfx::PViewport _viewport);
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protected:
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Gfx::PDescriptorSet createViewParamsSet(const Component::Camera& cam, const Component::Transform& transform);
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void updateViewParameters(const Component::Camera& cam, const Component::Transform& transform);
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Gfx::PDescriptorSet createViewParamsSet();
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struct Plane {
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Vector n;
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float d;
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