Starting to add cascading shadow maps
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@@ -124,7 +124,8 @@ ToneMappingPass::ToneMappingPass(Gfx::PGraphics graphics) : RenderPass(graphics)
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ToneMappingPass::~ToneMappingPass() {}
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void ToneMappingPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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viewParamsSet = createViewParamsSet(cam, transform);
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updateViewParameters(cam, transform);
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viewParamsSet = createViewParamsSet();
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}
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void ToneMappingPass::render() {
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