Starting to add cascading shadow maps
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@@ -54,7 +54,8 @@ UIPass::UIPass(Gfx::PGraphics graphics, UI::PSystem system) : RenderPass(graphic
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UIPass::~UIPass() {}
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void UIPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
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viewParamsSet = createViewParamsSet(cam, transform);
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updateViewParameters(cam, transform);
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viewParamsSet = createViewParamsSet();
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glyphs.clear();
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usedTextures.clear();
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elements.clear();
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