Starting to add cascading shadow maps

This commit is contained in:
2025-07-14 21:10:07 +02:00
parent cc22f10565
commit 9bd1ca1b09
18 changed files with 282 additions and 172 deletions
@@ -8,7 +8,8 @@ VisibilityPass::VisibilityPass(Gfx::PGraphics graphics) : RenderPass(graphics) {
VisibilityPass::~VisibilityPass() {}
void VisibilityPass::beginFrame(const Component::Camera& cam, const Component::Transform& transform) {
viewParamsSet = createViewParamsSet(cam, transform);
updateViewParameters(cam, transform);
viewParamsSet = createViewParamsSet();
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo), true);
}