fixing lots of warnings
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@@ -74,7 +74,7 @@ int main(int, char**) {
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uint32 p0 = tris[i].p[0];
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uint32 p1 = tris[i].p[1];
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uint32 p2 = tris[i].p[2];
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uint32 p3 = positions.size();
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uint32 p3 = (uint32)positions.size();
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positions.add(interpolate(positions[p0], positions[p1], positions[p2]));
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if (mesh->mTextureCoords[0] != nullptr)
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@@ -102,7 +102,7 @@ int main(int, char**) {
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//for (uint32 i = 0; i < tris.size(); ++i) {
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// stats << calcArea(tris[i]) << std::endl;
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//}
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bool tess = false;
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//bool tess = false;
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//while (!tess) {
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// tess = true;
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// for (uint32 i = 0; i < tris.size(); ++i) {
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@@ -143,7 +143,7 @@ int main(int, char**) {
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mesh->mBitangents = newBit;
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}
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uint32 numFaces = tris.size();
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uint32 numFaces = (uint32)tris.size();
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aiFace* newFaces = new aiFace[numFaces];
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for (uint32 i = 0; i < numFaces; ++i) {
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newFaces[i].mNumIndices = 3;
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@@ -153,10 +153,10 @@ int main(int, char**) {
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newFaces[i].mIndices[2] = tris[i].p[2];
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}
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mesh->mNumVertices = positions.size();
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mesh->mNumVertices = (uint32)positions.size();
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mesh->mVertices = newPos;
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mesh->mFaces = newFaces;
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mesh->mNumFaces = tris.size();
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mesh->mNumFaces = (uint32)tris.size();
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}
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Assimp::Exporter exporter;
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