Finally fixing it for real for real
This commit is contained in:
+15
-10
@@ -8,6 +8,7 @@ using namespace Seele;
|
||||
PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo, std::string dllPath, bool useMeshCulling)
|
||||
: GameView(graphics, window, createInfo, dllPath) {
|
||||
getGlobals().useDepthCulling = useMeshCulling;
|
||||
renderTimestamp = graphics->createTimestampQuery(2, "RenderTimestamp");
|
||||
queryThread = std::thread([&]() {
|
||||
PRenderGraphResources res = renderGraph.getResources();
|
||||
Gfx::PPipelineStatisticsQuery cachedQuery = res->requestQuery("CACHED_QUERY");
|
||||
@@ -23,21 +24,23 @@ PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
<< "DepthIAV,DepthIAP,DepthVS,DepthClipInv,DepthClipPrim,DepthFS,DepthCS,DepthTS,DepthMS,"
|
||||
<< "BaseIAV,BaseIAP,BaseVS,BaseClipInv,BaseClipPrim,BaseFS,BaseCS,BaseTS,BaseMS,"
|
||||
<< "LightCullIAV,LightCullIAP,LightCullVS,LightCullClipInv,LightCullClipPrim,LightCullFS,LightCullCS,LightCullTS,LightCullMS,"
|
||||
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityMS,VisibilityMS," << std::endl;
|
||||
<< "VisibilityIAV,VisibilityIAP,VisibilityVS,VisibilityClipInv,VisibilityClipPrim,VisibilityFS,VisibilityCS,VisibilityMS,"
|
||||
"VisibilityMS,"
|
||||
<< std::endl;
|
||||
uint64 start = 0;
|
||||
uint64 prevBegin = 0;
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(500));
|
||||
stats << std::fixed << std::setprecision(0);
|
||||
while (getGlobals().running) {
|
||||
|
||||
auto cachedResults = cachedQuery->getResults();
|
||||
auto depthResults = depthQuery->getResults();
|
||||
auto baseResults = baseQuery->getResults();
|
||||
auto lightCullResults = lightCullQuery->getResults();
|
||||
auto visiblityResults = visibilityQuery->getResults();
|
||||
int64 renderBegin = renderTimestamp->getResult().time;
|
||||
int64 renderEnd = renderTimestamp->getResult().time;
|
||||
Map<std::string, uint64> results;
|
||||
for (uint32 i = 0; i < 11; ++i)
|
||||
{
|
||||
for (uint32 i = 0; i < 11; ++i) {
|
||||
auto ts = timestamps->getResult();
|
||||
results[ts.name] = ts.time;
|
||||
}
|
||||
@@ -53,12 +56,10 @@ PlayView::PlayView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
|
||||
int64 visibilityTime = results.at("VisibilityEnd") - results.at("VisibilityBegin");
|
||||
int64 frameTime = cachedTime + mipTime + depthTime + baseTime + lightCullTime + visibilityTime;
|
||||
|
||||
stats << relTime << "," << cachedTime << "," << mipTime << "," << depthTime << ","
|
||||
<< visibilityTime
|
||||
<< "," << lightCullTime << "," << baseTime << ","
|
||||
<< frameTime << "," << cachedResults << depthResults << baseResults << lightCullResults << visiblityResults << std::endl;
|
||||
stats << relTime << "," << cachedTime << "," << mipTime << "," << depthTime << "," << visibilityTime << "," << lightCullTime
|
||||
<< "," << baseTime << "," << frameTime << "," << cachedResults << depthResults << baseResults << lightCullResults
|
||||
<< visiblityResults << std::endl;
|
||||
stats.flush();
|
||||
// std::cout << "Writing " << timestamps[0].time << std::endl;
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -73,6 +74,10 @@ void PlayView::commitUpdate() { GameView::commitUpdate(); }
|
||||
|
||||
void PlayView::prepareRender() { GameView::prepareRender(); }
|
||||
|
||||
void PlayView::render() { GameView::render(); }
|
||||
void PlayView::render() {
|
||||
renderTimestamp->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "RenderBegin");
|
||||
GameView::render();
|
||||
renderTimestamp->write(Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT, "RenderEnd");
|
||||
}
|
||||
|
||||
void PlayView::keyCallback(KeyCode code, InputAction action, KeyModifier modifier) { GameView::keyCallback(code, action, modifier); }
|
||||
|
||||
@@ -17,6 +17,7 @@ class PlayView : public GameView {
|
||||
|
||||
private:
|
||||
std::thread queryThread;
|
||||
Gfx::OTimestampQuery renderTimestamp;
|
||||
};
|
||||
DECLARE_REF(PlayView)
|
||||
} // namespace Seele
|
||||
Reference in New Issue
Block a user