New game interface
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@@ -23,15 +23,15 @@ TextureLoader::~TextureLoader()
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{
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}
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void TextureLoader::importAsset(const std::filesystem::path& path, const std::string& importPath)
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void TextureLoader::importAsset(TextureImportArgs args)
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{
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std::filesystem::path assetPath = path.filename();
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std::filesystem::path assetPath = args.filePath.filename();
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assetPath.replace_extension("asset");
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PTextureAsset asset = new TextureAsset(assetPath.generic_string());
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asset->setStatus(Asset::Status::Loading);
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asset->setTexture(placeholderAsset->getTexture());
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AssetRegistry::get().registerTexture(asset, importPath);
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import(path, asset);
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AssetRegistry::get().registerTexture(asset, args.importPath);
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import(args, asset);
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}
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PTextureAsset TextureLoader::getPlaceholderTexture()
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@@ -39,14 +39,14 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
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return placeholderAsset;
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}
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void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset)
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void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset)
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{
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int totalWidth, totalHeight, n;
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unsigned char* data = stbi_load(path.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
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ktxTexture2* kTexture;
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ktxTextureCreateInfo createInfo;
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if (totalWidth / 4 == totalHeight / 3)
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if (args.type == TextureImportType::TEXTURE_CUBEMAP)
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{
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uint32 faceWidth = totalWidth / 4;
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uint32 faceHeight = totalHeight / 3;
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@@ -56,7 +56,7 @@ void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsse
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createInfo.baseHeight = totalHeight / 3;
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createInfo.baseDepth = 1;
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createInfo.numFaces = 6;
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createInfo.numDimensions = 3;
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createInfo.numDimensions = 2;
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createInfo.numLevels = 1;
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createInfo.numLayers = 1;
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createInfo.isArray = false;
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@@ -66,7 +66,7 @@ void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsse
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KTX_TEXTURE_CREATE_ALLOC_STORAGE,
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&kTexture);
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auto loadCubeFace = [kTexture, faceWidth, totalWidth, data](int xPos, int yPos, int faceName)
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auto loadCubeFace = [&kTexture, &faceWidth, &totalWidth, &data](int xPos, int yPos, int faceName)
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{
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std::vector<unsigned char> vec(faceWidth * faceWidth * 4);
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for (int y = 0; y < faceWidth; ++y)
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@@ -81,12 +81,12 @@ void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsse
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ktxTexture_SetImageFromMemory(ktxTexture(kTexture),
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0, 0, faceName, vec.data(), vec.size());
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};
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loadCubeFace(1, 0, 0);
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loadCubeFace(0, 1, 1);
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loadCubeFace(1, 1, 2);
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loadCubeFace(2, 1, 3);
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loadCubeFace(3, 1, 4);
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loadCubeFace(1, 2, 5);
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loadCubeFace(2, 1, 0); // +X
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loadCubeFace(0, 1, 1); // -X
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loadCubeFace(1, 0, 2); // +Y
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loadCubeFace(1, 2, 3); // -Y
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loadCubeFace(1, 1, 4); // -Z
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loadCubeFace(3, 1, 5); // -Z
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}
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else
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{
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