More threadpool bs

This commit is contained in:
Dynamitos
2021-12-02 13:00:03 +01:00
parent 5fafdda770
commit 9e3a2446ce
37 changed files with 488 additions and 541 deletions
+3 -6
View File
@@ -19,10 +19,7 @@ public:
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
Gfx::PViewport target;
uint8 translucentBasePass;
@@ -40,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
public:
BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
virtual ~BasePass();
virtual Job beginFrame() override;
virtual Job render() override;
virtual Job endFrame() override;
virtual void beginFrame() override;
virtual MainJob render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);