More threadpool bs
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@@ -19,10 +19,7 @@ public:
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 staticMeshId = -1) override;
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Array<Gfx::PRenderCommand> getRenderCommands();
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void clearCommands();
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private:
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Array<Gfx::PRenderCommand> renderCommands;
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//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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Gfx::PViewport target;
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uint8 translucentBasePass;
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@@ -40,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
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public:
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BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
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virtual ~BasePass();
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virtual Job beginFrame() override;
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virtual Job render() override;
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virtual Job endFrame() override;
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virtual void beginFrame() override;
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virtual MainJob render() override;
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virtual void endFrame() override;
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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