More threadpool bs
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@@ -18,7 +18,7 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
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{
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scene = new Scene(graphics);
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scene->addActor(activeCamera);
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AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
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/*AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
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AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
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AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
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AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
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@@ -28,9 +28,9 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
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PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
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ayaka->addWorldTranslation(Vector(0, 0, 0));
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ayaka->setWorldScale(Vector(10, 10, 10));
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scene->addPrimitiveComponent(ayaka);
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scene->addPrimitiveComponent(ayaka);*/
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/*AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
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@@ -39,7 +39,7 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
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arissa->addWorldTranslation(Vector(0, 0, 100));
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arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
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scene->addPrimitiveComponent(plane);
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scene->addPrimitiveComponent(arissa);*/
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scene->addPrimitiveComponent(arissa);
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PRenderGraphResources resources = new RenderGraphResources();
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depthPrepass.setResources(resources);
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@@ -61,7 +61,6 @@ Seele::SceneView::~SceneView()
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void SceneView::beginUpdate()
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{
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View::beginUpdate();
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scene->tick(Gfx::currentFrameDelta);
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}
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@@ -83,21 +82,22 @@ void SceneView::prepareRender()
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basePass.updateViewFrame(basePassData);
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}
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Job SceneView::render()
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MainJob SceneView::render()
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{
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co_await depthPrepass.beginFrame();
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co_await lightCullingPass.beginFrame();
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co_await basePass.beginFrame();
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depthPrepass.beginFrame();
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lightCullingPass.beginFrame();
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basePass.beginFrame();
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co_await depthPrepass.render();
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co_await lightCullingPass.render();
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co_await basePass.render();
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depthPrepass.render();
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lightCullingPass.render();
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basePass.render();
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co_await depthPrepass.endFrame();
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co_await lightCullingPass.endFrame();
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co_await basePass.endFrame();
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depthPrepass.endFrame();
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lightCullingPass.endFrame();
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basePass.endFrame();
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renderFinishedEvent.raise();
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co_return;
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}
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void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
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