More threadpool bs

This commit is contained in:
Dynamitos
2021-12-02 13:00:03 +01:00
parent 5fafdda770
commit 9e3a2446ce
37 changed files with 488 additions and 541 deletions
+7 -4
View File
@@ -3,7 +3,8 @@
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/src/**"
"${workspaceFolder}/src/**",
"${workspaceFolder}/external/**"
],
"defines": [
"_DEBUG",
@@ -15,7 +16,7 @@
"cppStandard": "c++20",
"browse": {
"path": [
"external/**"
"${workspaceFolder}/src/**"
]
},
"compilerPath": "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30037/bin/Hostx64/x64/cl.exe"
@@ -23,7 +24,9 @@
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/src/**"
"${workspaceFolder}/src/**",
"${workspaceFolder}/external/**"
],
"defines": [
"_DEBUG",
@@ -34,7 +37,7 @@
"cppStandard": "c++20",
"browse": {
"path": [
"external/**"
"${workspaceFolder}/src/**"
]
}
}
+1
View File
@@ -21,6 +21,7 @@ set(SPIRV_ROOT ${EXTERNAL_ROOT}/SPIRV-Cross)
set(NSAM_ROOT ${EXTERNAL_ROOT}/aftermath)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/)
set(Boost_NO_WARN_NEW_VERSIONS 1)
if (USE_SUPERBUILD)
project (SUPERBUILD NONE)
-15
View File
@@ -35,24 +35,9 @@ public:
{
std::unique_lock lck(lock);
this->status = status;
if(status == Status::Ready)
{
readyCV.notify_all();
}
}
protected:
inline void waitReady()
{
std::unique_lock lck(lock);
if(status != Status::Ready)
{
std::cout << "Asset " << name.generic_string() << " not ready yet, waiting" << std::endl;
readyCV.wait(lck);
std::cout << "Asset " << name.generic_string() << " now ready, continuing" << std::endl;
}
}
std::mutex lock;
std::condition_variable readyCV;
std::ifstream& getReadStream();
std::ofstream& getWriteStream();
private:
+1 -1
View File
@@ -43,6 +43,6 @@ void MeshAsset::addMesh(PMesh mesh)
const Array<PMesh> MeshAsset::getMeshes()
{
waitReady();
std::unique_lock lck(lock);
return meshes;
}
+5 -5
View File
@@ -223,11 +223,7 @@ namespace Seele
}
~Array()
{
if (_data)
{
deallocateArray(_data, allocated);
_data = nullptr;
}
clear();
}
constexpr bool operator==(const Array &other)
@@ -347,6 +343,10 @@ namespace Seele
}
constexpr void clear()
{
if(_data == nullptr)
{
return;
}
for(size_type i = 0; i < arraySize; ++i)
{
_data[i].~T();
+24 -34
View File
@@ -234,7 +234,7 @@ public:
, _size(other._size)
, comp(other.comp)
{
markIteratorDirty();
markIteratorsDirty();
}
Map(Map&& other)
: nodeContainer(other.nodeContainer)
@@ -242,7 +242,7 @@ public:
, _size(std::move(other._size))
, comp(std::move(other.comp))
{
markIteratorDirty();
markIteratorsDirty();
}
~Map()
{
@@ -255,7 +255,7 @@ public:
root = other.root;
_size = other._size;
comp = other.comp;
markIteratorDirty();
markIteratorsDirty();
}
return *this;
}
@@ -267,34 +267,34 @@ public:
root = std::move(other.root);
_size = std::move(other._size);
comp = std::move(other.comp);
markIteratorDirty();
markIteratorsDirty();
}
return *this;
}
inline mapped_type& operator[](const key_type& key)
{
root = splay(root, key);
markIteratorDirty();
if (root >= nodeContainer.size()
if (!isValid(root)
|| comp(getNode(root)->pair.key, key)
|| comp(key, getNode(root)->pair.key))
{
root = insert(root, key);
_size++;
}
markIteratorsDirty();
return getNode(root)->pair.value;
}
inline mapped_type& operator[](key_type&& key)
{
root = splay(root, std::move(key));
markIteratorDirty();
if (root >= nodeContainer.size()
if (!isValid(root)
|| comp(getNode(root)->pair.key, key)
|| comp(key, getNode(root)->pair.key))
{
root = insert(root, std::move(key));
_size++;
}
markIteratorsDirty();
return getNode(root)->pair.value;
}
iterator find(const key_type& key)
@@ -338,7 +338,7 @@ public:
nodeContainer.clear();
root = -1;
_size = 0;
markIteratorDirty();
markIteratorsDirty();
}
bool exists(key_type&& key)
{
@@ -423,7 +423,7 @@ private:
{
return index < nodeContainer.size();
}
void markIteratorDirty()
void markIteratorsDirty()
{
iteratorsDirty = true;
}
@@ -435,41 +435,31 @@ private:
}
inline Iterator calcBeginIterator() const
{
if (!isValid(root))
size_t beginIndex = root;
Array<size_t> beginTraversal;
while (isValid(beginIndex))
{
return Iterator(-1, &nodeContainer);
beginTraversal.add(beginIndex);
beginIndex = getNode(beginIndex)->leftChild;
}
else
if(!beginTraversal.empty())
{
size_t beginIndex = root;
Array<size_t> beginTraversal;
while (isValid(beginIndex))
{
beginTraversal.add(beginIndex);
beginIndex = getNode(beginIndex)->leftChild;
}
beginIndex = beginTraversal.back();
beginTraversal.pop();
return Iterator(beginIndex, &nodeContainer, std::move(beginTraversal));
}
return Iterator(beginIndex, &nodeContainer, std::move(beginTraversal));
}
inline Iterator calcEndIterator() const
{
if (!isValid(root))
size_t endIndex = root;
Array<size_t> endTraversal;
while (isValid(endIndex))
{
return Iterator(-1, &nodeContainer);
}
else
{
size_t endIndex = root;
Array<size_t> endTraversal;
while (isValid(endIndex))
{
endTraversal.add(endIndex);
endIndex = getNode(endIndex)->rightChild;
}
return Iterator(-1, &nodeContainer, std::move(endTraversal));
endTraversal.add(endIndex);
endIndex = getNode(endIndex)->rightChild;
}
return Iterator(endIndex, &nodeContainer, std::move(endTraversal));
}
Array<Node, NodeAlloc> nodeContainer;
size_t root;
+4 -20
View File
@@ -67,16 +67,6 @@ Job BasePassMeshProcessor::processMeshBatch(
co_return;
}
Array<Gfx::PRenderCommand> BasePassMeshProcessor::getRenderCommands()
{
return renderCommands;
}
void BasePassMeshProcessor::clearCommands()
{
renderCommands.clear();
}
BasePass::BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
: RenderPass(graphics, viewport)
, processor(new BasePassMeshProcessor(viewport, graphics, false))
@@ -122,7 +112,7 @@ BasePass::~BasePass()
{
}
Job BasePass::beginFrame()
void BasePass::beginFrame()
{
processor->clearCommands();
primitiveLayout->reset();
@@ -142,10 +132,9 @@ Job BasePass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
co_return;
}
Job BasePass::render()
MainJob BasePass::render()
{
oLightIndexList->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
@@ -167,18 +156,13 @@ Job BasePass::render()
{
jobs.add(processor->processMeshBatch(meshBatch, renderPass, basePassLayout, primitiveLayout, descriptorSets));
}
for(auto& job : jobs)
{
co_await job;
}
co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
co_return;
}
Job BasePass::endFrame()
void BasePass::endFrame()
{
co_return;
}
void BasePass::publishOutputs()
+3 -6
View File
@@ -19,10 +19,7 @@ public:
Gfx::PDescriptorLayout primitiveLayout,
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
Gfx::PViewport target;
uint8 translucentBasePass;
@@ -40,9 +37,9 @@ class BasePass : public RenderPass<BasePassData>
public:
BasePass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
virtual ~BasePass();
virtual Job beginFrame() override;
virtual Job render() override;
virtual Job endFrame() override;
virtual void beginFrame() override;
virtual MainJob render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
@@ -64,18 +64,6 @@ Job DepthPrepassMeshProcessor::processMeshBatch(
co_return;
}
Array<Gfx::PRenderCommand> DepthPrepassMeshProcessor::getRenderCommands()
{
return renderCommands;
}
void DepthPrepassMeshProcessor::clearCommands()
{
renderCommands.clear();
//cachedPrimitiveSets.clear();
//cachedPrimitiveIndex = 0;
}
DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source)
: RenderPass(graphics, viewport)
, processor(new DepthPrepassMeshProcessor(viewport, graphics))
@@ -105,7 +93,7 @@ DepthPrepass::~DepthPrepass()
{
}
Job DepthPrepass::beginFrame()
void DepthPrepass::beginFrame()
{
processor->clearCommands();
primitiveLayout->reset();
@@ -123,10 +111,9 @@ Job DepthPrepass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
co_return;
}
Job DepthPrepass::render()
MainJob DepthPrepass::render()
{
depthAttachment->getTexture()->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
@@ -138,18 +125,13 @@ Job DepthPrepass::render()
{
jobs.add(processor->processMeshBatch(meshBatch, renderPass, depthPrepassLayout, primitiveLayout, descriptorSets));
}
for(auto& job : jobs)
{
co_await job;
}
co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
co_return;
}
Job DepthPrepass::endFrame()
void DepthPrepass::endFrame()
{
co_return;
}
void DepthPrepass::publishOutputs()
@@ -19,10 +19,7 @@ public:
Array<Gfx::PDescriptorSet> descriptorSets,
int32 staticMeshId = -1) override;
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
private:
Array<Gfx::PRenderCommand> renderCommands;
//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
Gfx::PViewport target;
//uint32 cachedPrimitiveIndex;
@@ -39,9 +36,9 @@ class DepthPrepass : public RenderPass<DepthPrepassData>
public:
DepthPrepass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor source);
~DepthPrepass();
virtual Job beginFrame() override;
virtual Job render() override;
virtual Job endFrame() override;
virtual void beginFrame() override;
virtual MainJob render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
@@ -18,10 +18,10 @@ LightCullingPass::~LightCullingPass()
}
Job LightCullingPass::beginFrame()
void LightCullingPass::beginFrame()
{
uint32_t viewportWidth = viewport->getSizeX();
uint32_t viewportHeight = viewport->getSizeY();
uint32_t viewportHeight = viewport->getSizeY();
BulkResourceData uniformUpdate;
viewParams.viewMatrix = source->getViewMatrix();
@@ -33,190 +33,188 @@ Job LightCullingPass::beginFrame()
uniformUpdate.data = (uint8*)&viewParams;
viewParamsBuffer->updateContents(uniformUpdate);
const LightEnv& lightEnv = passData.lightEnv;
uniformUpdate.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
uniformUpdate.data = (uint8*)&lightEnv.directionalLights;
directLightBuffer->updateContents(uniformUpdate);
uniformUpdate.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
uniformUpdate.data = (uint8*)&lightEnv.pointLights;
pointLightBuffer->updateContents(uniformUpdate);
const LightEnv& lightEnv = passData.lightEnv;
uniformUpdate.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
uniformUpdate.data = (uint8*)&lightEnv.directionalLights;
directLightBuffer->updateContents(uniformUpdate);
uniformUpdate.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
uniformUpdate.data = (uint8*)&lightEnv.pointLights;
pointLightBuffer->updateContents(uniformUpdate);
uniformUpdate.size = sizeof(uint32);
uniformUpdate.data = (uint8*)&lightEnv.numDirectionalLights;
numDirLightBuffer->updateContents(uniformUpdate);
uniformUpdate.data = (uint8*)&lightEnv.numPointLights;
numPointLightBuffer->updateContents(uniformUpdate);
uniformUpdate.size = sizeof(uint32);
uniformUpdate.data = (uint8*)&lightEnv.numDirectionalLights;
numDirLightBuffer->updateContents(uniformUpdate);
uniformUpdate.data = (uint8*)&lightEnv.numPointLights;
numPointLightBuffer->updateContents(uniformUpdate);
BulkResourceData counterReset;
uint32 reset = 0;
counterReset.data = (uint8*)&reset;
counterReset.size = sizeof(uint32);
oLightIndexCounter->updateContents(counterReset);
tLightIndexCounter->updateContents(counterReset);
BulkResourceData counterReset;
uint32 reset = 0;
counterReset.data = (uint8*)&reset;
counterReset.size = sizeof(uint32);
oLightIndexCounter->updateContents(counterReset);
tLightIndexCounter->updateContents(counterReset);
cullingDescriptorLayout->reset();
lightEnvDescriptorLayout->reset();
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
lightEnvDescriptorSet = lightEnvDescriptorLayout->allocateDescriptorSet();
cullingDescriptorLayout->reset();
lightEnvDescriptorLayout->reset();
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
lightEnvDescriptorSet = lightEnvDescriptorLayout->allocateDescriptorSet();
cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
cullingDescriptorSet->updateBuffer(3, frustumBuffer);
cullingDescriptorSet->updateBuffer(4, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(5, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(6, oLightIndexList);
cullingDescriptorSet->updateBuffer(7, tLightIndexList);
cullingDescriptorSet->updateTexture(8, oLightGrid);
cullingDescriptorSet->updateTexture(9, tLightGrid);
cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
cullingDescriptorSet->updateBuffer(3, frustumBuffer);
cullingDescriptorSet->updateBuffer(4, oLightIndexCounter);
cullingDescriptorSet->updateBuffer(5, tLightIndexCounter);
cullingDescriptorSet->updateBuffer(6, oLightIndexList);
cullingDescriptorSet->updateBuffer(7, tLightIndexList);
cullingDescriptorSet->updateTexture(8, oLightGrid);
cullingDescriptorSet->updateTexture(9, tLightGrid);
lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
lightEnvDescriptorSet->updateBuffer(1, numDirLightBuffer);
lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
lightEnvDescriptorSet->writeChanges();
co_return;
lightEnvDescriptorSet->updateBuffer(0, directLightBuffer);
lightEnvDescriptorSet->updateBuffer(1, numDirLightBuffer);
lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
lightEnvDescriptorSet->writeChanges();
}
Job LightCullingPass::render()
MainJob LightCullingPass::render()
{
oLightIndexList->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
oLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
depthAttachment->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE);
cullingDescriptorSet->updateTexture(2, depthAttachment);
cullingDescriptorSet->writeChanges();
Gfx::PComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
computeCommand->bindPipeline(cullingPipeline);
Array<Gfx::PDescriptorSet> descriptorSets = {cullingDescriptorSet, lightEnvDescriptorSet};
computeCommand->bindDescriptor(descriptorSets);
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
Array<Gfx::PComputeCommand> commands = {computeCommand};
graphics->executeCommands(commands);
oLightIndexList->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
oLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
depthAttachment->pipelineBarrier(
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
depthAttachment->transferOwnership(Gfx::QueueType::COMPUTE);
cullingDescriptorSet->updateTexture(2, depthAttachment);
cullingDescriptorSet->writeChanges();
Gfx::PComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
computeCommand->bindPipeline(cullingPipeline);
Array<Gfx::PDescriptorSet> descriptorSets = {cullingDescriptorSet, lightEnvDescriptorSet};
computeCommand->bindDescriptor(descriptorSets);
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
Array<Gfx::PComputeCommand> commands = {computeCommand};
graphics->executeCommands(commands);
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
co_return;
depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
co_return;
}
Job LightCullingPass::endFrame()
void LightCullingPass::endFrame()
{
co_return;
}
void LightCullingPass::publishOutputs()
{
setupFrustums();
setupFrustums();
uint32_t viewportWidth = viewport->getSizeX();
uint32_t viewportHeight = viewport->getSizeY();
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
uint32_t viewportHeight = viewport->getSizeY();
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
BulkResourceData resourceData;
StructuredBufferCreateInfo structInfo;
uint32 counterReset = 0;
resourceData.size = sizeof(uint32);
resourceData.data = (uint8*)&counterReset;
resourceData.owner = Gfx::QueueType::COMPUTE;
structInfo.bDynamic = true;
structInfo.resourceData = resourceData;
oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
resourceData.data = nullptr;
resourceData.size = sizeof(uint32_t)
* dispatchParams.numThreadGroups.x
* dispatchParams.numThreadGroups.y
* dispatchParams.numThreadGroups.z * 200;
structInfo.resourceData = resourceData;
structInfo.bDynamic = false;
oLightIndexList = graphics->createStructuredBuffer(structInfo);
tLightIndexList = graphics->createStructuredBuffer(structInfo);
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
BulkResourceData resourceData;
StructuredBufferCreateInfo structInfo;
uint32 counterReset = 0;
resourceData.size = sizeof(uint32);
resourceData.data = (uint8*)&counterReset;
resourceData.owner = Gfx::QueueType::COMPUTE;
structInfo.bDynamic = true;
structInfo.resourceData = resourceData;
oLightIndexCounter = graphics->createStructuredBuffer(structInfo);
tLightIndexCounter = graphics->createStructuredBuffer(structInfo);
resourceData.data = nullptr;
resourceData.size = sizeof(uint32_t)
* dispatchParams.numThreadGroups.x
* dispatchParams.numThreadGroups.y
* dispatchParams.numThreadGroups.z * 200;
structInfo.resourceData = resourceData;
structInfo.bDynamic = false;
oLightIndexList = graphics->createStructuredBuffer(structInfo);
tLightIndexList = graphics->createStructuredBuffer(structInfo);
resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
structInfo.resourceData = resourceData;
structInfo.bDynamic = true;
directLightBuffer = graphics->createStructuredBuffer(structInfo);
resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
structInfo.resourceData = resourceData;
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
resourceData.size = sizeof(DirectionalLight) * MAX_DIRECTIONAL_LIGHTS;
structInfo.resourceData = resourceData;
structInfo.bDynamic = true;
directLightBuffer = graphics->createStructuredBuffer(structInfo);
resourceData.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
structInfo.resourceData = resourceData;
pointLightBuffer = graphics->createStructuredBuffer(structInfo);
UniformBufferCreateInfo uniformInfo;
resourceData.size = sizeof(uint32);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
UniformBufferCreateInfo uniformInfo;
resourceData.size = sizeof(uint32);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numDirLightBuffer = graphics->createUniformBuffer(uniformInfo);
uniformInfo.resourceData = resourceData;
uniformInfo.bDynamic = true;
numPointLightBuffer = graphics->createUniformBuffer(uniformInfo);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
resources->registerBufferOutput("DIRECTIONAL_LIGHTS", directLightBuffer);
resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", numDirLightBuffer);
resources->registerBufferOutput("POINT_LIGHTS", pointLightBuffer);
resources->registerUniformOutput("NUM_POINT_LIGHTS", numPointLightBuffer);
TextureCreateInfo textureInfo;
textureInfo.width = dispatchParams.numThreadGroups.x;
textureInfo.height = dispatchParams.numThreadGroups.y;
textureInfo.format = Gfx::SE_FORMAT_R32G32_UINT;
textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
oLightGrid = graphics->createTexture2D(textureInfo);
tLightGrid = graphics->createTexture2D(textureInfo);
TextureCreateInfo textureInfo;
textureInfo.width = dispatchParams.numThreadGroups.x;
textureInfo.height = dispatchParams.numThreadGroups.y;
textureInfo.format = Gfx::SE_FORMAT_R32G32_UINT;
textureInfo.usage = Gfx::SE_IMAGE_USAGE_STORAGE_BIT;
oLightGrid = graphics->createTexture2D(textureInfo);
tLightGrid = graphics->createTexture2D(textureInfo);
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
}
void LightCullingPass::createRenderPass()
{
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
//ViewParams
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
//Dispatchparams
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
//DepthTexture
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
//Frustums
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightGrid
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
//t_lightGrid
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
//ViewParams
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
//Dispatchparams
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
//DepthTexture
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
//Frustums
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexCounter
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//t_lightIndexList
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
//o_lightGrid
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
//t_lightGrid
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
// Directional Lights
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
// Point Lights
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
// Directional Lights
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
// Point Lights
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
cullingLayout = graphics->createPipelineLayout();
cullingLayout->addDescriptorLayout(0, cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(1, lightEnvDescriptorLayout);
cullingLayout->create();
cullingLayout = graphics->createPipelineLayout();
cullingLayout->addDescriptorLayout(0, cullingDescriptorLayout);
cullingLayout->addDescriptorLayout(1, lightEnvDescriptorLayout);
cullingLayout->create();
ShaderCreateInfo createInfo;
createInfo.name = "Culling";
ShaderCreateInfo createInfo;
createInfo.name = "Culling";
std::ifstream codeStream("./shaders/LightCulling.slang", std::ios::ate);
auto fileSize = codeStream.tellg();
@@ -224,19 +222,19 @@ void LightCullingPass::createRenderPass()
Array<char> buffer(static_cast<uint32>(fileSize));
codeStream.read(buffer.data(), fileSize);
createInfo.shaderCode.add(std::string(buffer.data()));
createInfo.entryPoint = "cullLights";
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
createInfo.defines["INDEX_LIGHT_ENV"] = "1";
createInfo.defines["NUM_MATERIAL_TEXCOORDS"] = "0";
cullingShader = graphics->createComputeShader(createInfo);
createInfo.shaderCode.add(std::string(buffer.data()));
createInfo.entryPoint = "cullLights";
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
createInfo.defines["INDEX_LIGHT_ENV"] = "1";
createInfo.defines["NUM_MATERIAL_TEXCOORDS"] = "0";
cullingShader = graphics->createComputeShader(createInfo);
ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = cullingLayout;
cullingPipeline = graphics->createComputePipeline(pipelineInfo);
ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = cullingShader;
pipelineInfo.pipelineLayout = cullingLayout;
cullingPipeline = graphics->createComputePipeline(pipelineInfo);
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
@@ -246,28 +244,28 @@ void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
void LightCullingPass::setupFrustums()
{
uint32_t viewportWidth = viewport->getSizeX();
uint32_t viewportHeight = viewport->getSizeY();
uint32_t viewportHeight = viewport->getSizeY();
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
viewParams.viewMatrix = source->getViewMatrix();
viewParams.projectionMatrix = source->getProjectionMatrix();
viewParams.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix());
viewParams.screenDimensions = glm::vec2(viewportWidth, viewportHeight);
viewParams.inverseProjectionMatrix = glm::inverse(source->getProjectionMatrix());
viewParams.screenDimensions = glm::vec2(viewportWidth, viewportHeight);
viewParams.cameraPosition = Vector4(source->getCameraPosition(), 0);
dispatchParams.numThreads = numThreads;
dispatchParams.numThreadGroups = numThreadGroups;
dispatchParams.numThreads = numThreads;
dispatchParams.numThreadGroups = numThreadGroups;
Gfx::PDescriptorLayout frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
frustumDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
frustumDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
frustumDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
frustumLayout = graphics->createPipelineLayout();
frustumLayout->addDescriptorLayout(0, frustumDescriptorLayout);
frustumLayout->create();
ShaderCreateInfo createInfo;
createInfo.name = "Frustum";
Gfx::PDescriptorLayout frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
frustumDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
frustumDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
frustumDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
frustumLayout = graphics->createPipelineLayout();
frustumLayout->addDescriptorLayout(0, frustumDescriptorLayout);
frustumLayout->create();
ShaderCreateInfo createInfo;
createInfo.name = "Frustum";
std::ifstream codeStream("./shaders/ComputeFrustums.slang", std::ios::ate);
auto fileSize = codeStream.tellg();
@@ -275,51 +273,51 @@ void LightCullingPass::setupFrustums()
Array<char> buffer(static_cast<uint32>(fileSize));
codeStream.read(buffer.data(), fileSize);
createInfo.shaderCode.add(std::string(buffer.data()));
createInfo.entryPoint = "computeFrustums";
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
frustumShader = graphics->createComputeShader(createInfo);
createInfo.shaderCode.add(std::string(buffer.data()));
createInfo.entryPoint = "computeFrustums";
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
frustumShader = graphics->createComputeShader(createInfo);
ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = frustumShader;
pipelineInfo.pipelineLayout = frustumLayout;
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
ComputePipelineCreateInfo pipelineInfo;
pipelineInfo.computeShader = frustumShader;
pipelineInfo.pipelineLayout = frustumLayout;
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
BulkResourceData resourceInfo;
UniformBufferCreateInfo uniformInfo;
resourceInfo.size = sizeof(ViewParameter);
resourceInfo.data = (uint8*)&viewParams;
resourceInfo.owner = Gfx::QueueType::COMPUTE;
uniformInfo.resourceData = resourceInfo;
uniformInfo.bDynamic = false;
viewParamsBuffer = graphics->createUniformBuffer(uniformInfo);
BulkResourceData resourceInfo;
UniformBufferCreateInfo uniformInfo;
resourceInfo.size = sizeof(ViewParameter);
resourceInfo.data = (uint8*)&viewParams;
resourceInfo.owner = Gfx::QueueType::COMPUTE;
uniformInfo.resourceData = resourceInfo;
uniformInfo.bDynamic = false;
viewParamsBuffer = graphics->createUniformBuffer(uniformInfo);
resourceInfo.size = sizeof(DispatchParams);
resourceInfo.data = (uint8*)&dispatchParams;
uniformInfo.resourceData = resourceInfo;
uniformInfo.bDynamic = false;
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
resourceInfo.size = sizeof(DispatchParams);
resourceInfo.data = (uint8*)&dispatchParams;
uniformInfo.resourceData = resourceInfo;
uniformInfo.bDynamic = false;
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
StructuredBufferCreateInfo structuredInfo;
resourceInfo.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z;
resourceInfo.data = nullptr;
structuredInfo.resourceData = resourceInfo;
structuredInfo.bDynamic = false;
frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
StructuredBufferCreateInfo structuredInfo;
resourceInfo.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z;
resourceInfo.data = nullptr;
structuredInfo.resourceData = resourceInfo;
structuredInfo.bDynamic = false;
frustumBuffer = graphics->createStructuredBuffer(structuredInfo);
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
frustumDescriptorSet->updateBuffer(0, viewParamsBuffer);
frustumDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
frustumDescriptorSet->updateBuffer(2, frustumBuffer);
frustumDescriptorSet->writeChanges();
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
frustumDescriptorSet->updateBuffer(0, viewParamsBuffer);
frustumDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
frustumDescriptorSet->updateBuffer(2, frustumBuffer);
frustumDescriptorSet->writeChanges();
Gfx::PComputeCommand command = graphics->createComputeCommand("FrustumCommand");
command->bindPipeline(frustumPipeline);
command->bindDescriptor(frustumDescriptorSet);
command->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
Array<Gfx::PComputeCommand> commands = {command};
graphics->executeCommands(commands);
frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
Gfx::PComputeCommand command = graphics->createComputeCommand("FrustumCommand");
command->bindPipeline(frustumPipeline);
command->bindDescriptor(frustumDescriptorSet);
command->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
Array<Gfx::PComputeCommand> commands = {command};
graphics->executeCommands(commands);
frustumBuffer->pipelineBarrier(Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
}
@@ -18,9 +18,9 @@ class LightCullingPass : public RenderPass<LightCullingPassData>
public:
LightCullingPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, PCameraActor camera);
virtual ~LightCullingPass();
virtual Job beginFrame() override;
virtual Job render() override;
virtual Job endFrame() override;
virtual void beginFrame() override;
virtual MainJob render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
@@ -61,3 +61,13 @@ void MeshProcessor::buildMeshDrawCommand(
drawCommand->draw(element);
}
}
Array<Gfx::PRenderCommand> MeshProcessor::getRenderCommands()
{
return renderCommands;
}
void MeshProcessor::clearCommands()
{
renderCommands.clear();
}
@@ -12,6 +12,8 @@ class MeshProcessor
public:
MeshProcessor(Gfx::PGraphics graphics);
virtual ~MeshProcessor();
Array<Gfx::PRenderCommand> getRenderCommands();
void clearCommands();
protected:
PScene scene;
Gfx::PGraphics graphics;
@@ -36,5 +38,6 @@ protected:
Gfx::PGeometryShader geometryShader,
Gfx::PFragmentShader fragmentShader,
bool positionOnly);
Array<Gfx::PRenderCommand> renderCommands;
};
} // namespace Seele
+3 -3
View File
@@ -22,9 +22,9 @@ public:
void updateViewFrame(RenderPassDataType viewFrame) {
passData = std::move(viewFrame);
}
virtual Job beginFrame() = 0;
virtual Job render() = 0;
virtual Job endFrame() = 0;
virtual void beginFrame() = 0;
virtual MainJob render() = 0;
virtual void endFrame() = 0;
virtual void publishOutputs() = 0;
virtual void createRenderPass() = 0;
void setResources(PRenderGraphResources resources) { this->resources = resources; }
+3 -5
View File
@@ -15,12 +15,11 @@ UIPass::~UIPass()
}
Job UIPass::beginFrame()
void UIPass::beginFrame()
{
co_return;
}
Job UIPass::render()
MainJob UIPass::render()
{
graphics->beginRenderPass(renderPass);
Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
@@ -32,9 +31,8 @@ Job UIPass::render()
co_return;
}
Job UIPass::endFrame()
void UIPass::endFrame()
{
co_return;
}
void UIPass::publishOutputs()
+3 -3
View File
@@ -16,9 +16,9 @@ class UIPass : public RenderPass<UIPassData>
public:
UIPass(Gfx::PGraphics graphics, Gfx::PViewport viewport, Gfx::PRenderTargetAttachment renderTarget);
virtual ~UIPass();
virtual Job beginFrame() override;
virtual Job render() override;
virtual Job endFrame() override;
virtual void beginFrame() override;
virtual MainJob render() override;
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
+6 -6
View File
@@ -65,15 +65,15 @@ ShaderBuffer::~ShaderBuffer()
{
PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
VkDevice device = graphics->getDevice();
auto deletionLambda = [](PCmdBuffer cmdBuffer, VkDevice device, VkBuffer buffer) -> Job
auto deletionLambda = [cmdBuffer, device](VkBuffer buffer) -> Job
{
co_await cmdBuffer->asyncWait();
vkDestroyBuffer(device, buffer, nullptr);
co_return;
};
//co_await cmdBuffer->asyncWait();
//vkDestroyBuffer(device, buffer, nullptr);
co_return;
};
for (uint32 i = 0; i < numBuffers; ++i)
{
deletionLambda(cmdBuffer, device, buffers[i].buffer);
deletionLambda(buffers[i].buffer);
buffers[i].allocation = nullptr;
}
graphics = nullptr;
@@ -85,6 +85,10 @@ void CmdBuffer::endRenderPass()
void CmdBuffer::executeCommands(const Array<Gfx::PRenderCommand>& commands)
{
assert(state == State::RenderPassActive);
if(commands.size() == 0)
{
return;
}
std::unique_lock lock(handleLock);
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
@@ -105,6 +109,10 @@ void CmdBuffer::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void CmdBuffer::executeCommands(const Array<Gfx::PComputeCommand>& commands)
{
std::unique_lock lock(handleLock);
if(commands.size() == 0)
{
return;
}
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
{
+2 -2
View File
@@ -168,8 +168,8 @@ TextureHandle::~TextureHandle()
VkImage img = image;
auto deletionLambda = [cmdBuffer, device, view, img]() -> Job
{
vkDestroyImageView(device, view, nullptr);
vkDestroyImage(device, img, nullptr);
//vkDestroyImageView(device, view, nullptr);
//vkDestroyImage(device, img, nullptr);
co_return;
};
deletionLambda();
+1 -1
View File
@@ -1,4 +1,4 @@
#include "MinimalEngine.h"
Seele::Map<void *, void *> registeredObjects;
std::map<void *, void *> registeredObjects;
std::mutex registeredObjectsLock;
+7 -2
View File
@@ -2,6 +2,7 @@
#include "Containers/Map.h"
#include "EngineTypes.h"
#include "Math/Math.h"
#include <map>
#define DEFINE_REF(x) \
typedef RefPtr<x> P##x; \
@@ -24,7 +25,7 @@
typedef WeakPtr<x> W##x; \
}
extern Seele::Map<void *, void *> registeredObjects;
extern std::map<void *, void *> registeredObjects;
extern std::mutex registeredObjectsLock;
namespace Seele
{
@@ -124,7 +125,7 @@ public:
}
else
{
object = (RefObject<T, Deleter> *)registeredObj->value;
object = (RefObject<T, Deleter> *)registeredObj->second;
object->addRef();
}
}
@@ -303,6 +304,10 @@ public:
{
return handle;
}
inline T* getHandle()
{
return handle;
}
bool isValid()
{
return handle != nullptr;
+9 -4
View File
@@ -1,4 +1,5 @@
#include "ThreadPool.h"
#include <memory_resource>
using namespace Seele;
@@ -6,6 +7,10 @@ Event::Event()
: flag(new std::atomic_bool())
{}
Event::Event(nullptr_t)
: flag(nullptr)
{}
Event::Event(const std::string& name)
: name(name)
, flag(new std::atomic_bool())
@@ -32,7 +37,7 @@ ThreadPool::ThreadPool(uint32 threadCount)
running.store(true);
for(uint32 i = 0; i < threadCount; ++i)
{
workers[i] = std::thread(&ThreadPool::threadLoop, this, i == 0);
workers[i] = std::thread(&ThreadPool::threadLoop, this, false);
}
}
@@ -58,13 +63,13 @@ void ThreadPool::addJob(MainJob&& job)
mainJobs.add(std::move(job));
mainJobCV.notify_one();
}
void ThreadPool::enqueueWaiting(Event& event, Job job)
void ThreadPool::enqueueWaiting(Event& event, Job&& job)
{
//std::cout << job.id << " waiting for event " << event.name << std::endl;
std::unique_lock lock(waitingLock);
waitingJobs[event].add(std::move(job));
}
void ThreadPool::enqueueWaiting(Event& event, MainJob job)
void ThreadPool::enqueueWaiting(Event& event, MainJob&& job)
{
//std::cout << job.id << " main waiting for event " << event.name << std::endl;
std::unique_lock lock(waitingMainLock);
@@ -143,7 +148,7 @@ void ThreadPool::threadLoop(const bool mainThread)
job.resume();
if(job.done())
{
job.signal();
job.raise();
}
}
}
+71 -10
View File
@@ -10,26 +10,27 @@ extern class ThreadPool& getGlobalThreadPool();
template<bool MainJob>
struct JobBase;
template<bool MainJob>
struct JobPromiseBase
{
JobBase<MainJob> get_return_object() noexcept;
inline auto initial_suspend() const noexcept;
std::suspend_never final_suspend() const noexcept { return {}; }
inline auto final_suspend() const noexcept;
void return_void() noexcept {}
void unhandled_exception() noexcept {
std::cerr << "Unhandled exception caught" << std::endl;
std::cerr << "Unhandled exception" << std::endl;
exit(1);
};
std::coroutine_handle<> continuation;
};
struct Event
{
public:
Event();
Event(nullptr_t);
Event(const std::string& name);
auto operator<=>(const Event& other) const
{
@@ -56,6 +57,7 @@ private:
friend class ThreadPool;
};
static std::atomic_uint64_t globalCounter;
template<bool MainJob>
struct JobBase
@@ -69,8 +71,8 @@ public:
explicit JobBase(std::coroutine_handle<promise_type> handle)
: handle(handle)
, id(globalCounter++)
, event(std::format("Job {}", id))
{
//std::cout << "Creating job " << id << std::endl;
}
JobBase(const JobBase & rhs) = delete;
JobBase(JobBase&& rhs)
@@ -84,7 +86,6 @@ public:
{
if(handle && handle.done())
{
//std::cout << "Destroying job " << id << std::endl;
handle.destroy();
}
}
@@ -104,8 +105,55 @@ public:
{
handle.resume();
}
void then(JobBase continuation)
{
handle.promise().continuation = continuation.handle;
}
bool done()
{
return handle.done();
}
void raise()
{
event.raise();
}
void reset()
{
event.reset();
}
Event operator co_await()
{
return event;
}
template<typename... Awaitable>
static JobBase all(Awaitable... jobs)
{
co_await jobs;
}
template<typename Iterable>
static JobBase all(Iterable&& collection)
{
for(auto&& it : collection)
{
co_await it;
}
}
template<typename JobFunc, typename IterableParams>
static JobBase launchJobs(JobFunc&& func, IterableParams params)
{
List<JobBase> jobs;
for(auto&& param : params)
{
jobs.add(func(param));
}
for(auto job : jobs)
{
co_await job;
}
}
private:
std::coroutine_handle<promise_type> handle;
Event event;
uint64 id;
};
@@ -115,16 +163,16 @@ using Job = JobBase<false>;
class ThreadPool
{
public:
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency() + 1);
ThreadPool(uint32 threadCount = std::thread::hardware_concurrency());
virtual ~ThreadPool();
void addJob(Job&& job);
void addJob(MainJob&& job);
void enqueueWaiting(Event& event, Job job);
void enqueueWaiting(Event& event, MainJob job);
void enqueueWaiting(Event& event, Job&& job);
void enqueueWaiting(Event& event, MainJob&& job);
void notify(Event& event);
void threadLoop(const bool isMainThread);
private:
std::atomic_bool running;
std::thread* mainThread;
std::vector<std::thread> workers;
List<MainJob> mainJobs;
@@ -142,7 +190,6 @@ private:
std::mutex waitingMainLock;
void tryMainJob();
void threadLoop(const bool isMainThread);
};
@@ -165,6 +212,20 @@ inline auto JobPromiseBase<MainJob>::initial_suspend() const noexcept
};
return JobAwaitable{};
}
template<bool MainJob>
inline auto JobPromiseBase<MainJob>::final_suspend() const noexcept
{
struct JobAwaitable
{
constexpr bool await_ready() const noexcept { return false; }
constexpr auto await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h) const noexcept
{
return h.promise().continuation;
}
constexpr void await_resume() const noexcept {}
};
return JobAwaitable{};
}
template<bool MainJob>
inline constexpr void Event::await_suspend(std::coroutine_handle<JobPromiseBase<MainJob>> h)
+9 -4
View File
@@ -9,6 +9,10 @@ InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const View
: View(graphics, window, createInfo, "InspectorView")
, uiPass(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
{
PRenderGraphResources resources = new RenderGraphResources();
uiPass.setResources(resources);
uiPass.publishOutputs();
uiPass.createRenderPass();
}
InspectorView::~InspectorView()
@@ -34,13 +38,14 @@ void InspectorView::prepareRender()
}
Job InspectorView::render()
MainJob InspectorView::render()
{
co_await uiPass.beginFrame();
co_await uiPass.render();
co_await uiPass.endFrame();
uiPass.beginFrame();
uiPass.render();
uiPass.endFrame();
renderFinishedEvent.raise();
co_return;
}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
+1 -1
View File
@@ -18,7 +18,7 @@ public:
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual Job render() override;
virtual MainJob render() override;
void selectActor();
protected:
UIPass uiPass;
+15 -15
View File
@@ -18,7 +18,7 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
{
scene = new Scene(graphics);
scene->addActor(activeCamera);
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
/*AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Diffuse.png");
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Body_Lightmap.png");
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Face_Diffuse.png");
AssetRegistry::importFile("/home/dynamitos/Assets/Ayaka/Avatar_Girl_Sword_Ayaka_Tex_Hair_Diffuse.png");
@@ -28,9 +28,9 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
ayaka->addWorldTranslation(Vector(0, 0, 0));
ayaka->setWorldScale(Vector(10, 10, 10));
scene->addPrimitiveComponent(ayaka);
scene->addPrimitiveComponent(ayaka);*/
/*AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
@@ -39,7 +39,7 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
arissa->addWorldTranslation(Vector(0, 0, 100));
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
scene->addPrimitiveComponent(plane);
scene->addPrimitiveComponent(arissa);*/
scene->addPrimitiveComponent(arissa);
PRenderGraphResources resources = new RenderGraphResources();
depthPrepass.setResources(resources);
@@ -61,7 +61,6 @@ Seele::SceneView::~SceneView()
void SceneView::beginUpdate()
{
View::beginUpdate();
scene->tick(Gfx::currentFrameDelta);
}
@@ -83,21 +82,22 @@ void SceneView::prepareRender()
basePass.updateViewFrame(basePassData);
}
Job SceneView::render()
MainJob SceneView::render()
{
co_await depthPrepass.beginFrame();
co_await lightCullingPass.beginFrame();
co_await basePass.beginFrame();
depthPrepass.beginFrame();
lightCullingPass.beginFrame();
basePass.beginFrame();
co_await depthPrepass.render();
co_await lightCullingPass.render();
co_await basePass.render();
depthPrepass.render();
lightCullingPass.render();
basePass.render();
co_await depthPrepass.endFrame();
co_await lightCullingPass.endFrame();
co_await basePass.endFrame();
depthPrepass.endFrame();
lightCullingPass.endFrame();
basePass.endFrame();
renderFinishedEvent.raise();
co_return;
}
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
+1 -1
View File
@@ -18,7 +18,7 @@ public:
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual Job render() override;
virtual MainJob render() override;
PScene getScene() const { return scene; }
private:
+6 -5
View File
@@ -13,18 +13,19 @@ public:
virtual ~View();
// These are called from the view thread, and handle updating game data
virtual void beginUpdate() {}
virtual void update() {}
virtual void beginUpdate() = 0;
virtual void update() = 0;
// End frame is called with a lock, so it is safe to write to shared memory
virtual void commitUpdate() {}
virtual void commitUpdate() = 0;
// These are called from the render thread
// prepare render is also locked, so reading from shared memory is also safe
virtual void prepareRender() {}
virtual Job render() { co_return; }
virtual void prepareRender() = 0;
virtual MainJob render() = 0;
void applyArea(URect area);
void setFocused();
Event renderFinished() { return renderFinishedEvent; }
void resetRender() { renderFinishedEvent.reset(); }
protected:
Gfx::PGraphics graphics;
+2 -2
View File
@@ -40,9 +40,9 @@ MainJob Window::render()
for(auto& windowView : views)
{
co_await windowView->view->renderFinished();
windowView->view->resetRender();
}
gfxHandle->endFrame();
//Enqueue a new render main job
render();
}
@@ -55,7 +55,7 @@ void Window::setFocused(PView view)
{
auto keyFunction = std::bind(&View::keyCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto mouseMoveFunction = std::bind(&View::mouseMoveCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
auto mouseButtonFunction = std::bind(&View::mouseButtonCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto mouseButtonFunction = std::bind(&View::mouseButtonCallback, view.getHandle() , std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
auto scrollFunction = std::bind(&View::scrollCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
auto fileFunction = std::bind(&View::fileCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
gfxHandle->setKeyCallback(keyFunction);
+2 -2
View File
@@ -9,7 +9,7 @@ using namespace Seele;
int main()
{
PWindowManager windowManager = new WindowManager();
AssetRegistry::init("/home/dynamitos/TestSeeleProject");
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
@@ -35,6 +35,6 @@ int main()
window->addView(inspectorView);
sceneView->setFocused();
window->render();
windowManager->waitForCompletion();
getGlobalThreadPool().threadLoop(true);
return 0;
}
-1
View File
@@ -5,6 +5,5 @@ target_sources(Seele_unit_tests
EngineTest.cpp)
target_include_directories(Seele_unit_tests PUBLIC ./)
add_subdirectory(Containers/)
#add_subdirectory(Fibers/)
add_subdirectory(Graphics/)
add_subdirectory(Math/)
+1 -50
View File
@@ -1,6 +1,7 @@
#include "EngineTest.h"
#include "Containers/Array.h"
#include "MinimalEngine.h"
#include <algorithm>
#include <time.h>
#include <chrono>
#include <boost/test/unit_test.hpp>
@@ -138,56 +139,6 @@ BOOST_AUTO_TEST_CASE(refptr_interaction)
}
}
/*BOOST_AUTO_TEST_CASE(benchmark)
{
using namespace std::chrono;
srand(time(NULL));
const uint32 TEST_SIZE = 1024 * 256;
uint32* testSet = new uint32[TEST_SIZE];
#pragma loop( hint_parallel( 0 ) )
for (int i = 0; i < TEST_SIZE; ++i)
{
testSet[i] = rand();
}
high_resolution_clock::time_point start_vector = high_resolution_clock::now();
std::vector<uint32> vec;
for (int i = 0; i < TEST_SIZE; ++i)
{
vec.push_back(testSet[i]);
}
high_resolution_clock::time_point end_vector = high_resolution_clock::now();
float time_vector = duration_cast<milliseconds>(end_vector - start_vector).count();
std::random_shuffle(testSet, testSet + TEST_SIZE);
high_resolution_clock::time_point start_remove_vector = high_resolution_clock::now();
for (int i = 0; i < TEST_SIZE; ++i)
{
vec.erase(std::find(vec.begin(), vec.end(), testSet[i]));
}
high_resolution_clock::time_point end_remove_vector = high_resolution_clock::now();
float remove_vector = duration_cast<milliseconds>(end_remove_vector - start_remove_vector).count();
high_resolution_clock::time_point start_array = high_resolution_clock::now();
Array<uint32> arr;
for (int i = 0; i < TEST_SIZE; ++i)
{
arr.add(testSet[i]);
}
high_resolution_clock::time_point end_array = high_resolution_clock::now();
float time_array = duration_cast<milliseconds>(end_array - start_array).count();
high_resolution_clock::time_point start_remove_array = high_resolution_clock::now();
for (int i = 0; i < TEST_SIZE; ++i)
{
arr.remove(arr.find(testSet[i]), false);
}
high_resolution_clock::time_point end_remove_array = high_resolution_clock::now();
float remove_array = duration_cast<milliseconds>(end_remove_array - start_remove_array).count();
std::cout << "Vector: " << time_vector << "ms Array: " << time_array << "ms" << std::endl;
std::cout << "Vector remove: " << remove_vector << "ms Array remove: " << remove_array << "ms" << std::endl;
delete[] testSet;
}*/
BOOST_AUTO_TEST_SUITE_END()
+3
View File
@@ -21,6 +21,9 @@ BOOST_AUTO_TEST_CASE(insert_find_basic)
map[4] = 4;
BOOST_REQUIRE_EQUAL(map[2], 5);
BOOST_REQUIRE_EQUAL(map[4], 4);
BOOST_REQUIRE_EQUAL(map.find(2)->value, 5);
BOOST_REQUIRE_EQUAL(map.find(4)->value, 4);
//BOOST_REQUIRE_EQUAL(map.find(5), map.end());
}
BOOST_AUTO_TEST_CASE(for_each)
+31 -4
View File
@@ -1,7 +1,6 @@
#include "EngineTest.h"
#include "MinimalEngine.h"
#define BOOST_TEST_MODULE SeeleEngine
#define BOOST_TEST_DYN_LINK
#include <boost/test/unit_test.hpp>
using namespace Seele;
@@ -34,7 +33,6 @@ BOOST_AUTO_TEST_CASE(basic_refcount)
}
BOOST_REQUIRE_EQUAL(ptr->data, 10);
}
std::shared_ptr<DeclStruct> test;
}
struct DeclStruct
{
@@ -76,10 +74,39 @@ BOOST_AUTO_TEST_CASE(inheritance_cast)
BOOST_AUTO_TEST_CASE(unique_ptr)
{
UniquePtr<TestStruct> uptr = new TestStruct();
UniquePtr<TestStruct> uptr2 = std::move(uptr);
Seele::UniquePtr<TestStruct> uptr = new TestStruct();
Seele::UniquePtr<TestStruct> uptr2 = std::move(uptr);
BOOST_REQUIRE_EQUAL(uptr2->data, 10);
BOOST_REQUIRE_EQUAL(uptr.isValid(), false);
}
struct ThisReference
{
ThisReference()
{
}
~ThisReference()
{
data = 12;
}
Seele::RefPtr<ThisReference> getRef()
{
return this;
}
uint32 data = 1;
};
BOOST_AUTO_TEST_CASE(this_reference)
{
Seele::RefPtr<ThisReference> ptr2;
{
Seele::RefPtr<ThisReference> ptr = new ThisReference();
BOOST_REQUIRE_EQUAL(ptr->data, 1);
ptr2 = ptr->getRef();
BOOST_REQUIRE_EQUAL(ptr2->data, 1);
ptr2->data = 5;
BOOST_REQUIRE_EQUAL(ptr->data, 5);
}
BOOST_REQUIRE_EQUAL(ptr2->data, 5);
}
BOOST_AUTO_TEST_SUITE_END()
-5
View File
@@ -1,5 +0,0 @@
target_sources(Seele_unit_tests
PRIVATE
../../../src/Engine/Fibers/JobQueue.cpp
../../../src/Engine/Fibers/Fibers.cpp
Fibers.cpp)
-61
View File
@@ -1,61 +0,0 @@
#include "EngineTest.h"
#include "MinimalEngine.h"
#include "Fibers/Fibers.h"
#include <coroutine>
#include <boost/test/unit_test.hpp>
using namespace Seele;
using namespace Seele::Fibers;
BOOST_AUTO_TEST_SUITE(Fibers_Suite)
FiberTask basicFiberSync1(PCounter syncCounter)
{
syncCounter->increment();
std::cout << "basicFiberSync1 start" << std::endl;
co_await AwaitCounter{syncCounter, 2};
std::cout << "basicFiberSync1 has resumed, counter is " << syncCounter << std::endl;
co_return;
}
FiberTask basicFiberSync2(PCounter syncCounter)
{
syncCounter->increment();
std::cout << "basicFiberSync2 start" << std::endl;
co_await AwaitCounter(syncCounter, 3);
std::cout << "basicFiberSync2 has resumed, counter is " << syncCounter << std::endl;
co_return;
}
BOOST_AUTO_TEST_CASE(basicFiberSync)
{
PCounter syncCounter = new Counter(1);
PCounter counter1 = new Counter();
FiberJob job1 = FiberJob(counter1, &basicFiberSync1, syncCounter);
JobQueue::runJobs(&job1, 1);
FiberJob job2 = FiberJob(counter1, &basicFiberSync2, syncCounter);
JobQueue::runJobs(&job2, 1);
while(counter1->lessThan(2))
std::this_thread::yield();
BOOST_CHECK_EQUAL(syncCounter->getValue(), 3);
}
FiberTask incrementJob(PCounter localCounter)
{
localCounter->increment();
co_return;
}
BOOST_AUTO_TEST_CASE(jobBatch)
{
PCounter localCounter = new Counter();
PCounter jobCounter = new Counter();
FiberJob jobs[256];
for(int i = 0; i < 256; ++i)
{
jobs[i] = FiberJob(jobCounter, JobPriority::HIGH, &incrementJob, localCounter);
}
JobQueue::runJobs(jobs, 256);
while(jobCounter->lessThan(256))
std::this_thread::yield();
BOOST_CHECK_EQUAL(localCounter->getValue(), 256);
}
BOOST_AUTO_TEST_SUITE_END()