More metal changes

This commit is contained in:
Dynamitos
2024-04-09 18:24:21 +02:00
parent 2359b1e984
commit a0161f1d83
5 changed files with 297 additions and 83 deletions
+31 -31
View File
@@ -11,46 +11,46 @@ class Graphics : public Gfx::Graphics
public:
Graphics();
virtual ~Graphics();
virtual void init(GraphicsInitializer initializer) = 0;
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) = 0;
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) = 0;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) = 0;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) = 0;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") = 0;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) = 0;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) = 0;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) = 0;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) = 0;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
MTL::Device* getDevice() const { return device; }
protected: