More metal changes

This commit is contained in:
Dynamitos
2024-04-09 18:24:21 +02:00
parent 2359b1e984
commit a0161f1d83
5 changed files with 297 additions and 83 deletions
+156 -36
View File
@@ -1,50 +1,170 @@
#include "Texture.h"
#include "Enums.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Graphics.h"
#include "Metal/MTLCommandEncoder.hpp"
#include "Metal/MTLTexture.hpp"
#include "Enums.h"
using namespace Seele;
using namespace Seele::Metal;
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, Gfx::QueueType& owner, MTL::Texture* existingImage)
: currentOwner(owner)
, graphics(graphics)
, width(createInfo.width)
, height(createInfo.height)
, depth(createInfo.depth)
, arrayCount(createInfo.elements)
, layerCount(createInfo.layers)
, mipLevels(createInfo.mipLevels)
, samples(createInfo.samples)
, format(createInfo.format)
, usage(createInfo.usage)
, texture(existingImage)
, type(type)
, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
, ownsImage(existingImage == nullptr)
{
if(existingImage == nullptr)
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
const TextureCreateInfo &createInfo,
Gfx::QueueType &owner, MTL::Texture *existingImage)
: currentOwner(owner), graphics(graphics), width(createInfo.width),
height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers),
mipLevels(createInfo.mipLevels), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage),
texture(existingImage), type(type),
layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
ownsImage(existingImage == nullptr) {
if (existingImage == nullptr) {
MTL::TextureUsage mtlUsage = 0;
if(usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
descriptor->setDepth(depth);
descriptor->setArrayLength(arrayCount);
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(cast(usage));
descriptor->release();
mtlUsage |= MTL::TextureUsageRenderTarget;
}
if(usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT)
{
mtlUsage |= MTL::TextureUsageShaderRead;
}
MTL::TextureDescriptor *descriptor =
MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
descriptor->setDepth(depth);
descriptor->setArrayLength(arrayCount);
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(mtlUsage);
texture = graphics->getDevice()->newTexture(descriptor);
descriptor->release();
}
}
Texture::~Texture()
TextureBase::~TextureBase() {
if (ownsImage) {
texture->release();
}
}
void TextureBase::executePipelineBarrier(Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags,
Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::download(uint32, uint32, uint32, Array<uint8>&)
{}
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo &createInfo,
MTL::Texture *exisitingTexture)
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.sourceData.owner),
TextureBase(graphics,
createInfo.elements > 1
? (createInfo.samples > 1
? MTL::TextureType2DMultisampleArray
: MTL::TextureType2DArray)
: (createInfo.samples > 1 ? MTL::TextureType2DMultisample
: MTL::TextureType2D),
createInfo, Gfx::Texture2D::currentOwner, exisitingTexture) {}
Texture2D::~Texture2D()
{
}
}
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.sourceData.owner)
, TextureBase(graphics, MTL::TextureType3D, createInfo, Gfx::Texture3D::currentOwner) {}
Texture3D::~Texture3D()
{
}
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.sourceData.owner)
, TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureTypeCubeArray : MTL::TextureTypeCube,
createInfo, Gfx::TextureCube::currentOwner)
{
}
TextureCube::~TextureCube()
{
}
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}