More metal changes
This commit is contained in:
+6
-1
@@ -1,3 +1,4 @@
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#include "Graphics/Metal/Graphics.h"
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#include "Window/WindowManager.h"
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#include "Window/SceneView.h"
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#include "Window/PlayView.h"
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@@ -6,6 +7,7 @@
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#include "Asset/AssetImporter.h"
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#include "Asset/TextureLoader.h"
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#include "Graphics/Vulkan/Graphics.h"
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#include "Graphics/Metal/Graphics.h"
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#include "Asset/MeshLoader.h"
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#include "Asset/TextureLoader.h"
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#include "Asset/MaterialLoader.h"
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@@ -38,8 +40,11 @@ int main()
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std::string gameName = "TrackClear";
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std::filesystem::path cmakePath = outputPath / "cmake";
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#ifdef __APPLE__
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graphics = new Metal::Graphics();
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#else
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graphics = new Vulkan::Graphics();
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#endif
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GraphicsInitializer initializer;
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graphics->init(initializer);
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StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
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@@ -9,7 +9,5 @@ namespace Metal
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{
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MTL::PixelFormat cast(Gfx::SeFormat format);
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Gfx::SeFormat cast(MTL::PixelFormat format);
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MTL::TextureUsage cast(Gfx::SeImageUsageFlags usage);
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Gfx::SeImageUsageFlags cast(MTL::TextureUsage usage);
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}
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}
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@@ -11,46 +11,46 @@ class Graphics : public Gfx::Graphics
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public:
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Graphics();
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virtual ~Graphics();
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virtual void init(GraphicsInitializer initializer) = 0;
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virtual void init(GraphicsInitializer initializer) override;
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virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
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virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) = 0;
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virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
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virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
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virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) = 0;
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virtual void beginRenderPass(Gfx::PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) override;
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virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
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virtual void endRenderPass() override;
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virtual void waitDeviceIdle() override;
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virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) = 0;
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virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) = 0;
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virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
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virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
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virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
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virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
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virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
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virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
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virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
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virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
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virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
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virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
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virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") override;
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virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") override;
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virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
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virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
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virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) = 0;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) = 0;
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virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) = 0;
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virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
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virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
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virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
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virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
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virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) = 0;
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
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MTL::Device* getDevice() const { return device; }
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protected:
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@@ -76,36 +76,127 @@ protected:
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friend class Graphics;
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};
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DEFINE_REF(TextureBase)
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class Texture2D : public Gfx::Texture2D
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class Texture2D : public Gfx::Texture2D, public TextureBase
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{
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public:
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Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage = nullptr);
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Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* exisitingTexture = nullptr);
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virtual ~Texture2D();
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virtual Gfx::SeFormat getFormat() const override;
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virtual uint32 getWidth() const override;
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virtual uint32 getHeight() const override;
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virtual uint32 getDepth() const override;
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virtual Gfx::SeSampleCountFlags getNumSamples() const override;
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virtual uint32 getMipLevels() const override;
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virtual uint32 getWidth() const override
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{
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return width;
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}
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virtual uint32 getHeight() const override
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{
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return height;
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}
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virtual uint32 getDepth() const override
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{
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return depth;
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}
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virtual Gfx::SeFormat getFormat() const override
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{
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return format;
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}
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virtual Gfx::SeSampleCountFlags getNumSamples() const override
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{
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return samples;
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}
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virtual uint32 getMipLevels() const override
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{
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return mipLevels;
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}
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virtual void changeLayout(Gfx::SeImageLayout newLayout,
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Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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//Inherited via QueueOwnedResource
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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};
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DEFINE_REF(Texture2D)
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class Texture3D : public Gfx::Texture3D
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class Texture3D : public Gfx::Texture3D, public TextureBase
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{
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public:
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Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo);
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virtual ~Texture3D();
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virtual uint32 getWidth() const override
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{
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return width;
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}
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virtual uint32 getHeight() const override
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{
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return height;
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}
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virtual uint32 getDepth() const override
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{
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return depth;
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}
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virtual Gfx::SeFormat getFormat() const override
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{
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return format;
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}
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virtual Gfx::SeSampleCountFlags getNumSamples() const override
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{
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return samples;
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}
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virtual uint32 getMipLevels() const override
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{
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return mipLevels;
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}
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virtual void changeLayout(Gfx::SeImageLayout newLayout,
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Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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};
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DEFINE_REF(Texture3D)
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class TextureCube : public Gfx::TextureCube
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class TextureCube : public Gfx::TextureCube, TextureBase
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{
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public:
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TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo);
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virtual ~TextureCube();
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virtual uint32 getWidth() const override
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{
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return width;
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}
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virtual uint32 getHeight() const override
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{
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return height;
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}
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virtual uint32 getDepth() const override
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{
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return depth;
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}
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virtual Gfx::SeFormat getFormat() const override
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{
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return format;
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}
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virtual Gfx::SeSampleCountFlags getNumSamples() const override
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{
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return samples;
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}
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virtual uint32 getMipLevels() const override
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{
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return mipLevels;
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}
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virtual void changeLayout(Gfx::SeImageLayout newLayout,
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Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
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protected:
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// Inherited via QueueOwnedResource
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virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
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virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
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};
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DEFINE_REF(TextureCube)
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}
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@@ -1,33 +1,37 @@
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#include "Texture.h"
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#include "Enums.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Graphics.h"
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#include "Metal/MTLCommandEncoder.hpp"
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#include "Metal/MTLTexture.hpp"
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#include "Enums.h"
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using namespace Seele;
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using namespace Seele::Metal;
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TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, Gfx::QueueType& owner, MTL::Texture* existingImage)
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: currentOwner(owner)
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, graphics(graphics)
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, width(createInfo.width)
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, height(createInfo.height)
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, depth(createInfo.depth)
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, arrayCount(createInfo.elements)
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, layerCount(createInfo.layers)
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, mipLevels(createInfo.mipLevels)
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, samples(createInfo.samples)
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, format(createInfo.format)
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, usage(createInfo.usage)
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, texture(existingImage)
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, type(type)
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, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
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, ownsImage(existingImage == nullptr)
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{
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if(existingImage == nullptr)
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TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
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const TextureCreateInfo &createInfo,
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Gfx::QueueType &owner, MTL::Texture *existingImage)
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: currentOwner(owner), graphics(graphics), width(createInfo.width),
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height(createInfo.height), depth(createInfo.depth),
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arrayCount(createInfo.elements), layerCount(createInfo.layers),
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mipLevels(createInfo.mipLevels), samples(createInfo.samples),
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format(createInfo.format), usage(createInfo.usage),
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texture(existingImage), type(type),
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layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
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ownsImage(existingImage == nullptr) {
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if (existingImage == nullptr) {
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MTL::TextureUsage mtlUsage = 0;
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if(usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
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{
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MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
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mtlUsage |= MTL::TextureUsageRenderTarget;
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}
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if(usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT)
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{
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mtlUsage |= MTL::TextureUsageShaderRead;
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}
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MTL::TextureDescriptor *descriptor =
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MTL::TextureDescriptor::alloc()->init();
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descriptor->setPixelFormat(cast(format));
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descriptor->setWidth(width);
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descriptor->setHeight(height);
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@@ -36,15 +40,131 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type, const Textur
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descriptor->setMipmapLevelCount(mipLevels);
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descriptor->setTextureType(type);
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descriptor->setSampleCount(samples);
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descriptor->setUsage(cast(usage));
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descriptor->setUsage(mtlUsage);
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texture = graphics->getDevice()->newTexture(descriptor);
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descriptor->release();
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}
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}
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Texture::~Texture()
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TextureBase::~TextureBase() {
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if (ownsImage) {
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texture->release();
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}
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}
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void TextureBase::executePipelineBarrier(Gfx::SeAccessFlags,
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Gfx::SePipelineStageFlags,
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Gfx::SeAccessFlags,
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Gfx::SePipelineStageFlags) {}
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void TextureBase::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
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Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
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Gfx::SePipelineStageFlags) {}
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void TextureBase::download(uint32, uint32, uint32, Array<uint8>&)
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{}
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Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo &createInfo,
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MTL::Texture *exisitingTexture)
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: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.sourceData.owner),
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TextureBase(graphics,
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createInfo.elements > 1
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? (createInfo.samples > 1
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? MTL::TextureType2DMultisampleArray
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: MTL::TextureType2DArray)
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: (createInfo.samples > 1 ? MTL::TextureType2DMultisample
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: MTL::TextureType2D),
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createInfo, Gfx::Texture2D::currentOwner, exisitingTexture) {}
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Texture2D::~Texture2D()
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{
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}
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void Texture2D::changeLayout(Gfx::SeImageLayout newLayout,
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Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
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{
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TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
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}
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void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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TextureBase::download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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TextureBase::executeOwnershipBarrier(newOwner);
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}
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void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
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{
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TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo)
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: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.sourceData.owner)
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, TextureBase(graphics, MTL::TextureType3D, createInfo, Gfx::Texture3D::currentOwner) {}
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Texture3D::~Texture3D()
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{
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}
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void Texture3D::changeLayout(Gfx::SeImageLayout newLayout,
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Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
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{
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TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
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}
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void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
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{
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TextureBase::download(mipLevel, arrayLayer, face, buffer);
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}
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void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner)
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{
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TextureBase::executeOwnershipBarrier(newOwner);
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}
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void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
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{
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TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
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}
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TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo)
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: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.sourceData.owner)
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, TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureTypeCubeArray : MTL::TextureTypeCube,
|
||||
createInfo, Gfx::TextureCube::currentOwner)
|
||||
{
|
||||
}
|
||||
|
||||
TextureCube::~TextureCube()
|
||||
{
|
||||
}
|
||||
|
||||
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout,
|
||||
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
|
||||
{
|
||||
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
|
||||
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
|
||||
{
|
||||
TextureBase::download(mipLevel, arrayLayer, face, buffer);
|
||||
}
|
||||
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
{
|
||||
TextureBase::executeOwnershipBarrier(newOwner);
|
||||
}
|
||||
|
||||
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
|
||||
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
|
||||
{
|
||||
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
|
||||
}
|
||||
Reference in New Issue
Block a user