More metal changes

This commit is contained in:
Dynamitos
2024-04-09 18:24:21 +02:00
parent 2359b1e984
commit a0161f1d83
5 changed files with 297 additions and 83 deletions
+6 -1
View File
@@ -1,3 +1,4 @@
#include "Graphics/Metal/Graphics.h"
#include "Window/WindowManager.h"
#include "Window/SceneView.h"
#include "Window/PlayView.h"
@@ -6,6 +7,7 @@
#include "Asset/AssetImporter.h"
#include "Asset/TextureLoader.h"
#include "Graphics/Vulkan/Graphics.h"
#include "Graphics/Metal/Graphics.h"
#include "Asset/MeshLoader.h"
#include "Asset/TextureLoader.h"
#include "Asset/MaterialLoader.h"
@@ -38,8 +40,11 @@ int main()
std::string gameName = "TrackClear";
std::filesystem::path cmakePath = outputPath / "cmake";
#ifdef __APPLE__
graphics = new Metal::Graphics();
#else
graphics = new Vulkan::Graphics();
#endif
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
-2
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@@ -9,7 +9,5 @@ namespace Metal
{
MTL::PixelFormat cast(Gfx::SeFormat format);
Gfx::SeFormat cast(MTL::PixelFormat format);
MTL::TextureUsage cast(Gfx::SeImageUsageFlags usage);
Gfx::SeImageUsageFlags cast(MTL::TextureUsage usage);
}
}
+31 -31
View File
@@ -11,46 +11,46 @@ class Graphics : public Gfx::Graphics
public:
Graphics();
virtual ~Graphics();
virtual void init(GraphicsInitializer initializer) = 0;
virtual void init(GraphicsInitializer initializer) override;
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) = 0;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) = 0;
virtual Gfx::OWindow createWindow(const WindowCreateInfo &createInfo) override;
virtual Gfx::OViewport createViewport(Gfx::PWindow owner, const ViewportCreateInfo &createInfo) override;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) = 0;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) = 0;
virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0;
virtual Gfx::ORenderPass createRenderPass(Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport renderArea) override;
virtual void beginRenderPass(Gfx::PRenderPass renderPass) override;
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) = 0;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) = 0;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) = 0;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) = 0;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) = 0;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTextureCube createTextureCube(const TextureCreateInfo &createInfo) override;
virtual Gfx::OUniformBuffer createUniformBuffer(const UniformBufferCreateInfo &bulkData) override;
virtual Gfx::OShaderBuffer createShaderBuffer(const ShaderBufferCreateInfo &bulkData) override;
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") = 0;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) = 0;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) = 0;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) = 0;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) = 0;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) = 0;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OComputeShader createComputeShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OMeshShader createMeshShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OTaskShader createTaskShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo createInfo) override;
virtual Gfx::PGraphicsPipeline createGraphicsPipeline(Gfx::MeshPipelineCreateInfo createInfo) override;
virtual Gfx::PComputePipeline createComputePipeline(Gfx::ComputePipelineCreateInfo createInfo) override;
virtual Gfx::OSampler createSampler(const SamplerCreateInfo& createInfo) override;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) = 0;
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
MTL::Device* getDevice() const { return device; }
protected:
+104 -13
View File
@@ -76,36 +76,127 @@ protected:
friend class Graphics;
};
DEFINE_REF(TextureBase)
class Texture2D : public Gfx::Texture2D
class Texture2D : public Gfx::Texture2D, public TextureBase
{
public:
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage = nullptr);
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* exisitingTexture = nullptr);
virtual ~Texture2D();
virtual Gfx::SeFormat getFormat() const override;
virtual uint32 getWidth() const override;
virtual uint32 getHeight() const override;
virtual uint32 getDepth() const override;
virtual Gfx::SeSampleCountFlags getNumSamples() const override;
virtual uint32 getMipLevels() const override;
virtual uint32 getWidth() const override
{
return width;
}
virtual uint32 getHeight() const override
{
return height;
}
virtual uint32 getDepth() const override
{
return depth;
}
virtual Gfx::SeFormat getFormat() const override
{
return format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return samples;
}
virtual uint32 getMipLevels() const override
{
return mipLevels;
}
virtual void changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
protected:
//Inherited via QueueOwnedResource
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(Texture2D)
class Texture3D : public Gfx::Texture3D
class Texture3D : public Gfx::Texture3D, public TextureBase
{
public:
Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~Texture3D();
virtual uint32 getWidth() const override
{
return width;
}
virtual uint32 getHeight() const override
{
return height;
}
virtual uint32 getDepth() const override
{
return depth;
}
virtual Gfx::SeFormat getFormat() const override
{
return format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return samples;
}
virtual uint32 getMipLevels() const override
{
return mipLevels;
}
virtual void changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(Texture3D)
class TextureCube : public Gfx::TextureCube
class TextureCube : public Gfx::TextureCube, TextureBase
{
public:
TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~TextureCube();
virtual uint32 getWidth() const override
{
return width;
}
virtual uint32 getHeight() const override
{
return height;
}
virtual uint32 getDepth() const override
{
return depth;
}
virtual Gfx::SeFormat getFormat() const override
{
return format;
}
virtual Gfx::SeSampleCountFlags getNumSamples() const override
{
return samples;
}
virtual uint32 getMipLevels() const override
{
return mipLevels;
}
virtual void changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(TextureCube)
}
+143 -23
View File
@@ -1,33 +1,37 @@
#include "Texture.h"
#include "Enums.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Graphics.h"
#include "Metal/MTLCommandEncoder.hpp"
#include "Metal/MTLTexture.hpp"
#include "Enums.h"
using namespace Seele;
using namespace Seele::Metal;
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, Gfx::QueueType& owner, MTL::Texture* existingImage)
: currentOwner(owner)
, graphics(graphics)
, width(createInfo.width)
, height(createInfo.height)
, depth(createInfo.depth)
, arrayCount(createInfo.elements)
, layerCount(createInfo.layers)
, mipLevels(createInfo.mipLevels)
, samples(createInfo.samples)
, format(createInfo.format)
, usage(createInfo.usage)
, texture(existingImage)
, type(type)
, layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED)
, ownsImage(existingImage == nullptr)
{
if(existingImage == nullptr)
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
const TextureCreateInfo &createInfo,
Gfx::QueueType &owner, MTL::Texture *existingImage)
: currentOwner(owner), graphics(graphics), width(createInfo.width),
height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers),
mipLevels(createInfo.mipLevels), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage),
texture(existingImage), type(type),
layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
ownsImage(existingImage == nullptr) {
if (existingImage == nullptr) {
MTL::TextureUsage mtlUsage = 0;
if(usage & Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
{
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
mtlUsage |= MTL::TextureUsageRenderTarget;
}
if(usage & Gfx::SE_IMAGE_USAGE_SAMPLED_BIT)
{
mtlUsage |= MTL::TextureUsageShaderRead;
}
MTL::TextureDescriptor *descriptor =
MTL::TextureDescriptor::alloc()->init();
descriptor->setPixelFormat(cast(format));
descriptor->setWidth(width);
descriptor->setHeight(height);
@@ -36,15 +40,131 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type, const Textur
descriptor->setMipmapLevelCount(mipLevels);
descriptor->setTextureType(type);
descriptor->setSampleCount(samples);
descriptor->setUsage(cast(usage));
descriptor->setUsage(mtlUsage);
texture = graphics->getDevice()->newTexture(descriptor);
descriptor->release();
}
}
Texture::~Texture()
TextureBase::~TextureBase() {
if (ownsImage) {
texture->release();
}
}
void TextureBase::executePipelineBarrier(Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags,
Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::download(uint32, uint32, uint32, Array<uint8>&)
{}
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo &createInfo,
MTL::Texture *exisitingTexture)
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.sourceData.owner),
TextureBase(graphics,
createInfo.elements > 1
? (createInfo.samples > 1
? MTL::TextureType2DMultisampleArray
: MTL::TextureType2DArray)
: (createInfo.samples > 1 ? MTL::TextureType2DMultisample
: MTL::TextureType2D),
createInfo, Gfx::Texture2D::currentOwner, exisitingTexture) {}
Texture2D::~Texture2D()
{
}
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.sourceData.owner)
, TextureBase(graphics, MTL::TextureType3D, createInfo, Gfx::Texture3D::currentOwner) {}
Texture3D::~Texture3D()
{
}
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::TextureCube(graphics->getFamilyMapping(), createInfo.sourceData.owner)
, TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureTypeCubeArray : MTL::TextureTypeCube,
createInfo, Gfx::TextureCube::currentOwner)
{
}
TextureCube::~TextureCube()
{
}
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer)
{
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner)
{
TextureBase::executeOwnershipBarrier(newOwner);
}
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage)
{
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}