Reverse depth is now working in the shadow pass

This commit is contained in:
2025-09-27 21:50:01 +02:00
parent ed69a21b80
commit a2f1e0bd8c
12 changed files with 127 additions and 134 deletions
@@ -114,7 +114,6 @@ BasePass::BasePass(Gfx::PGraphics graphics, PScene scene) : RenderPass(graphics)
.mipLodBias = 0.0f,
.maxAnisotropy = 1.0f,
.minLod = 0.0f,
.maxLod = 1.0f,
.borderColor = Gfx::SE_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
});
}