Light culling crashes, so i remove it for now
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@@ -164,7 +164,7 @@ typedef uint32 KeyModifierFlags;
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namespace Gfx
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{
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr bool waitIdleOnSubmit = false;
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static constexpr bool useMeshShading = true;
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static constexpr uint32 numFramesBuffered = 3;
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