fixing light culling
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@@ -28,6 +28,7 @@ void RenderPass::beginFrame(const Component::Camera& cam)
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viewParams = {
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.viewMatrix = cam.getViewMatrix(),
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.projectionMatrix = viewport->getProjectionMatrix(),
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.inverseProjection = glm::inverse(viewport->getProjectionMatrix()),
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.cameraPosition = Vector4(cam.getCameraPosition(), 1),
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.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight())),
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};
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