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@@ -21,8 +21,8 @@ struct PrimitiveAttributes
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groupshared StaticMeshVertexAttributes gs_vertices[MAX_VERTICES];
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groupshared uint3 gs_indices[MAX_PRIMITIVES];
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groupshared uint gs_numVertices = 0;
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groupshared uint gs_numPrimitives = 0;
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groupshared uint gs_numVertices;
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groupshared uint gs_numPrimitives;
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[numthreads(GROUP_SIZE, 1, 1)]
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[shader("amplification")]
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@@ -39,8 +39,8 @@ void taskMain(
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void meshMain(
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uint3 threadID: SV_GroupIndex,
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uint3 groupID: SV_GroupID,
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out vertices StaticMeshVertexAttributes vertices[MAX_VERTICES],
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out indices uint3 indices[MAX_PRIMITIVES]
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out Vertices<StaticMeshVertexAttributes, MAX_VERTICES> vertices,
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out Indices<uint3, MAX_PRIMITIVES> indices
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){
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MeshShaderPayload p;
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InstanceData inst = scene.instances[p.instanceId];
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