More linux changes

This commit is contained in:
2023-10-09 17:20:30 +02:00
parent 4aacdce41f
commit a47f17481b
15 changed files with 379 additions and 271 deletions
+226
View File
@@ -0,0 +1,226 @@
#pragma pack_matrix(column_major)
#ifdef SLANG_HLSL_ENABLE_NVAPI
#include "nvHLSLExtns.h"
#endif
#pragma warning(disable: 3557)
#line 1 "lib/Scene.slang"
struct InstanceData_0
{
matrix<float,int(4),int(4)> transformMatrix_0;
};
#line 45 "test.slang"
StructuredBuffer<InstanceData_0 > scene_instances_0 : register(t0, space3);
#line 1 "lib/Meshlet.slang"
struct MeshletDescription_0
{
uint vertexCount_0;
uint primitiveCount_0;
uint vertexOffset_0;
uint primitiveOffset_0;
};
#line 46 "test.slang"
StructuredBuffer<MeshletDescription_0 > meshlets_meshletInfos_0 : register(t0, space2);
#line 9 "lib/Meshlet.slang"
StructuredBuffer<uint8_t > meshlets_primitiveIndices_0 : register(t1, space2);
#line 9
StructuredBuffer<uint > meshlets_vertexIndices_0 : register(t2, space2);
#line 35 "lib/StaticMeshVertexData.slang"
StructuredBuffer<float3 > vertexData_positions_0 : register(t0, space4);
#line 35
StructuredBuffer<float2 > vertexData_texCoords_0 : register(t1, space4);
#line 35
StructuredBuffer<float3 > vertexData_normals_0 : register(t2, space4);
#line 35
StructuredBuffer<float3 > vertexData_tangents_0 : register(t3, space4);
#line 35
StructuredBuffer<float3 > vertexData_biTangents_0 : register(t4, space4);
#line 5 "lib/Common.slang"
struct ViewParameter_0
{
matrix<float,int(4),int(4)> viewMatrix_0;
matrix<float,int(4),int(4)> projectionMatrix_0;
float4 cameraPos_WS_0;
float2 screenDimensions_0;
};
cbuffer viewParams_0 : register(b0, space1)
{
ViewParameter_0 viewParams_0;
}
#line 24 "test.slang"
static groupshared uint gs_numVertices_0;
#line 5 "lib/StaticMeshVertexData.slang"
struct StaticMeshVertexAttributes_0
{
float4 clipPosition_0 : SV_Position;
float3 worldPosition_0 : POSITION0;
float2 texCoords_0 : TEXCOORD0;
float3 normal_0 : NORMAL0;
float3 tangent_0 : TANGENT0;
float3 biTangent_0 : BITANGENT0;
};
#line 22 "test.slang"
static groupshared StaticMeshVertexAttributes_0 gs_vertices_0[int(64)];
#line 37 "lib/StaticMeshVertexData.slang"
StaticMeshVertexAttributes_0 StaticMeshVertexData_getAttributes_0(StructuredBuffer<float3 > this_positions_0, StructuredBuffer<float2 > this_texCoords_0, StructuredBuffer<float3 > this_normals_0, StructuredBuffer<float3 > this_tangents_0, StructuredBuffer<float3 > this_biTangents_0, uint index_0, InstanceData_0 inst_0)
{
float4 worldPos_0 = mul(inst_0.transformMatrix_0, float4(this_positions_0.Load(index_0), 1.0));
#line 39
StaticMeshVertexAttributes_0 attr_0;
#line 44
attr_0.clipPosition_0 = mul(viewParams_0.projectionMatrix_0, mul(viewParams_0.viewMatrix_0, worldPos_0));
attr_0.worldPosition_0 = worldPos_0.xyz;
attr_0.texCoords_0 = this_texCoords_0.Load(index_0);
attr_0.normal_0 = this_normals_0.Load(index_0);
attr_0.tangent_0 = this_tangents_0.Load(index_0);
attr_0.biTangent_0 = this_biTangents_0.Load(index_0);
return attr_0;
}
#line 25 "test.slang"
static groupshared uint gs_numPrimitives_0;
#line 23
static groupshared uint3 gs_indices_0[int(126)];
#line 39
[shader("mesh")][numthreads(32, 1, 1)]
[outputtopology("triangle")]
void meshMain(uint threadID_0 : SV_GROUPINDEX, uint3 groupID_0 : SV_GROUPID, vertices out StaticMeshVertexAttributes_0 vertices_0[int(64)], indices out uint3 indices_0[int(126)])
{
InstanceData_0 _S1 = scene_instances_0.Load(threadID_0);
MeshletDescription_0 _S2 = meshlets_meshletInfos_0.Load(groupID_0.x);
#line 51
uint _S3 = _S2.vertexCount_0 - 1U;
#line 63
uint _S4 = _S2.primitiveCount_0 - 1U;
#line 63
uint loop_0 = 0U;
#line 63
for(;;)
{
#line 51
uint v_0 = min(threadID_0 + loop_0 * 32U, _S3);
InterlockedMax(gs_numVertices_0, v_0 + 1U);
gs_vertices_0[v_0] = StaticMeshVertexData_getAttributes_0(vertexData_positions_0, vertexData_texCoords_0, vertexData_normals_0, vertexData_tangents_0, vertexData_biTangents_0, uint(int(meshlets_vertexIndices_0.Load(_S2.vertexOffset_0 + v_0))), _S1);
#line 48
uint loop_1 = loop_0 + 1U;
#line 48
if(loop_1 < 2U)
{
}
else
{
#line 48
break;
}
#line 48
loop_0 = loop_1;
#line 48
}
#line 48
loop_0 = 0U;
#line 48
for(;;)
{
#line 63
uint p_0 = min(threadID_0 + loop_0 * 32U, _S4);
InterlockedMax(gs_numPrimitives_0, p_0 + 1U);
uint _S5 = p_0 * 3U;
#line 66
uint _S6 = _S2.primitiveOffset_0 + _S5;
uint idx1_0 = meshlets_vertexIndices_0.Load(_S2.vertexOffset_0 + uint(meshlets_primitiveIndices_0.Load(_S6 + 1U)));
uint idx2_0 = meshlets_vertexIndices_0.Load(_S2.vertexOffset_0 + uint(meshlets_primitiveIndices_0.Load(_S6 + 2U)));
gs_indices_0[_S5] = (uint3)meshlets_vertexIndices_0.Load(_S2.vertexOffset_0 + uint(meshlets_primitiveIndices_0.Load(_S6)));
gs_indices_0[_S5 + 1U] = (uint3)idx1_0;
gs_indices_0[_S5 + 2U] = (uint3)idx2_0;
#line 60
uint loop_2 = loop_0 + 1U;
#line 60
if(loop_2 < 4U)
{
}
else
{
#line 60
break;
}
#line 60
loop_0 = loop_2;
#line 60
}
#line 77
GroupMemoryBarrierWithGroupSync();
SetMeshOutputCounts(gs_numVertices_0, gs_numPrimitives_0);
GroupMemoryBarrierWithGroupSync();
vertices_0[threadID_0] = gs_vertices_0[threadID_0];
indices_0[threadID_0] = gs_indices_0[threadID_0];
return;
}