builds now with VCPKG and MSAA works
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@@ -222,7 +222,6 @@ int main()
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1920;
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mainWindowInfo.height = 1080;
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mainWindowInfo.numSamples = 1;
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mainWindowInfo.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB;
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auto window = windowManager->addWindow(graphics, mainWindowInfo);
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ViewportCreateInfo sceneViewInfo;
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@@ -230,6 +229,7 @@ int main()
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sceneViewInfo.dimensions.size.y = 1080;
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sceneViewInfo.dimensions.offset.x = 0;
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sceneViewInfo.dimensions.offset.y = 0;
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sceneViewInfo.numSamples = Gfx::SE_SAMPLE_COUNT_1_BIT;
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OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
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//ViewportCreateInfo inspectorViewInfo;
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