builds now with VCPKG and MSAA works
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@@ -10,6 +10,7 @@ using namespace Seele::Math;
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Camera::Camera()
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: viewMatrix(Matrix4())
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, bNeedsViewBuild(false)
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, cameraPos(Vector())
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{
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yaw = 3.1415f/2;
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pitch = 0;
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@@ -30,7 +30,6 @@ struct Camera
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void buildViewMatrix();
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Matrix4 viewMatrix;
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Vector cameraPos;
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Vector cameraDirection;
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//Transforms relative to actor
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float yaw;
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float pitch;
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