builds now with VCPKG and MSAA works

This commit is contained in:
Dynamitos
2023-12-10 22:27:59 +01:00
parent ff8200ab35
commit a49bab9028
39 changed files with 490 additions and 422 deletions
+1
View File
@@ -10,6 +10,7 @@ using namespace Seele::Math;
Camera::Camera()
: viewMatrix(Matrix4())
, bNeedsViewBuild(false)
, cameraPos(Vector())
{
yaw = 3.1415f/2;
pitch = 0;
-1
View File
@@ -30,7 +30,6 @@ struct Camera
void buildViewMatrix();
Matrix4 viewMatrix;
Vector cameraPos;
Vector cameraDirection;
//Transforms relative to actor
float yaw;
float pitch;