builds now with VCPKG and MSAA works

This commit is contained in:
Dynamitos
2023-12-10 22:27:59 +01:00
parent ff8200ab35
commit a49bab9028
39 changed files with 490 additions and 422 deletions
+1 -1
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@@ -1,5 +1,6 @@
#include "Graphics.h"
#include "Shader.h"
#include "Graphics.h"
using namespace Seele::Gfx;
@@ -11,4 +12,3 @@ Graphics::Graphics()
Graphics::~Graphics()
{
}
+2
View File
@@ -82,6 +82,8 @@ public:
virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }
protected:
QueueFamilyMapping queueMapping;
+1 -1
View File
@@ -64,7 +64,7 @@ struct TextureCreateInfo
uint32 layers = 1;
uint32 elements = 1;
uint32 samples = 1;
Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
};
struct SamplerCreateInfo
+11 -7
View File
@@ -71,6 +71,7 @@ void BasePass::render()
tLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
colorBuffer->changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
@@ -131,7 +132,7 @@ void BasePass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.rasterizationState.lineWidth = 10.f;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -143,6 +144,7 @@ void BasePass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -185,22 +187,24 @@ void BasePass::endFrame()
void BasePass::publishOutputs()
{
colorBuffer = graphics->createTexture2D(TextureCreateInfo{
.format = viewport->getOwner()->getBackBuffer()->getFormat(),
.width = viewport->getWidth(),
.height = viewport->getHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
.memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | Gfx::SE_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
colorAttachment = new Gfx::RenderTargetAttachment(colorBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
resolveAttachment = new Gfx::SwapchainAttachment(viewport->getOwner(), Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", resolveAttachment);
colorAttachment = new Gfx::RenderTargetAttachment(colorBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
}
void BasePass::createRenderPass()
{
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment, resolveAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { colorAttachment },
.depthAttachment = depthAttachment,
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
@@ -19,7 +19,6 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment resolveAttachment;
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::OTexture2D colorBuffer;
Gfx::PTexture2D depthBuffer;
@@ -91,6 +91,7 @@ void DepthPrepass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -102,6 +103,7 @@ void DepthPrepass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -120,7 +122,7 @@ void DepthPrepass::render()
{
command->bindIndexBuffer(vertexData->getIndexBuffer());
uint32 instanceOffset = 0;
for (const auto& [instance, meshData] : instance.meshes)
for (const auto& [_, meshData] : instance.meshes)
{
if (meshData.numIndices > 0)
{
@@ -148,25 +150,30 @@ void DepthPrepass::publishOutputs()
.format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
};
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthBufferInfo.samples = Gfx::SE_SAMPLE_COUNT_1_BIT;
depthResolveBuffer = graphics->createTexture2D(depthBufferInfo);
depthResolveAttachment =
new Gfx::RenderTargetAttachment(depthResolveBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
resources->registerRenderPassOutput("DEPTHPREPASS_RESOLVED_DEPTH", depthResolveAttachment);
}
void DepthPrepass::createRenderPass()
{
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.depthAttachment = depthAttachment,
.depthResolveAttachment = depthResolveAttachment,
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
}
void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
{
defines["INDEX_VIEW_PARAMS"] = "0";
defines["INDEX_MATERIAL"] = "1";
defines["INDEX_VERTEX_DATA"] = "2";
defines["INDEX_SCENE_DATA"] = "3";
}
@@ -19,7 +19,9 @@ public:
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::ORenderTargetAttachment depthResolveAttachment;
Gfx::OTexture2D depthBuffer;
Gfx::OTexture2D depthResolveBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
@@ -174,7 +174,7 @@ void LightCullingPass::publishOutputs()
void LightCullingPass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_RESOLVED_DEPTH")->getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
@@ -25,13 +25,6 @@ void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
RenderPass::beginFrame(cam);
DataSource uniformUpdate;
viewParams.viewMatrix = cam.getViewMatrix();
viewParams.projectionMatrix = viewport->getProjectionMatrix();
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight()));
uniformUpdate.size = sizeof(ViewParameter);
uniformUpdate.data = (uint8*)&viewParams;
viewParamsBuffer->updateContents(uniformUpdate);
skyboxDataLayout->reset();
textureLayout->reset();
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
@@ -54,6 +47,8 @@ void SkyboxRenderPass::render()
renderCommand->draw(36, 1, 0, 0);
graphics->executeCommands(Array{ renderCommand });
graphics->endRenderPass();
baseColorAttachment->getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
graphics->resolveTexture(baseColorAttachment->getTexture(), viewport->getOwner()->getBackBuffer());
}
void SkyboxRenderPass::endFrame()
@@ -63,15 +58,6 @@ void SkyboxRenderPass::endFrame()
void SkyboxRenderPass::publishOutputs()
{
UniformBufferCreateInfo viewCreateInfo = {
.sourceData = DataSource {
.size = sizeof(ViewParameter),
.data = nullptr,
},
.dynamic = true
};
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
skyboxDataLayout = graphics->createDescriptorLayout("SkyboxDescLayout");
skyboxDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
skyboxDataLayout->create();
@@ -86,11 +72,14 @@ void SkyboxRenderPass::publishOutputs()
void SkyboxRenderPass::createRenderPass()
{
Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { baseColorAttachment },
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
ShaderCreateInfo createInfo;
@@ -118,5 +107,6 @@ void SkyboxRenderPass::createRenderPass()
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
gfxInfo.pipelineLayout = std::move(pipelineLayout);
gfxInfo.renderPass = renderPass;
gfxInfo.multisampleState.samples = viewport->getSamples();
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
@@ -18,8 +18,8 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::PRenderTargetAttachment baseColorAttachment;
Gfx::OVertexBuffer cubeBuffer;
Gfx::OUniformBuffer viewParamsBuffer;
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
+4 -1
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@@ -158,7 +158,10 @@ void TextPass::createRenderPass()
.size = sizeof(TextData)});
pipelineLayout->create();
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = {renderTarget},
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
Gfx::LegacyPipelineCreateInfo pipelineInfo;
+4 -1
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@@ -136,7 +136,10 @@ void UIPass::createRenderPass()
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
pipelineLayout->create();
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(std::move(renderTarget), std::move(depthAttachment));
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { renderTarget },
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
Gfx::LegacyPipelineCreateInfo pipelineInfo;
-70
View File
@@ -21,73 +21,3 @@ RenderTargetAttachment::RenderTargetAttachment(PTexture2D texture,
RenderTargetAttachment::~RenderTargetAttachment()
{
}
SwapchainAttachment::SwapchainAttachment(PWindow owner,
SeAttachmentLoadOp loadOp,
SeAttachmentStoreOp storeOp,
SeAttachmentLoadOp stencilLoadOp,
SeAttachmentStoreOp stencilStoreOp)
: RenderTargetAttachment(nullptr, loadOp, storeOp, stencilLoadOp, stencilStoreOp), owner(owner)
{
clear.color.float32[0] = 0.0f;
clear.color.float32[1] = 0.0f;
clear.color.float32[2] = 0.0f;
clear.color.float32[3] = 1.0f;
componentFlags = SE_COLOR_COMPONENT_R_BIT | SE_COLOR_COMPONENT_G_BIT | SE_COLOR_COMPONENT_B_BIT | SE_COLOR_COMPONENT_A_BIT;
}
SwapchainAttachment::~SwapchainAttachment()
{
}
RenderTargetLayout::RenderTargetLayout()
: inputAttachments()
, colorAttachments()
, depthAttachment()
, width(0)
, height(0)
{
}
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
: inputAttachments()
, colorAttachments()
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getWidth())
, height(depthAttachment->getTexture()->getHeight())
{
}
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
: colorAttachments({colorAttachment})
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getWidth())
, height(depthAttachment->getTexture()->getHeight())
{
}
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
: inputAttachments()
, colorAttachments(colorAttachments)
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getWidth())
, height(depthAttachment->getTexture()->getHeight())
{
}
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
: inputAttachments(inputAttachments)
, colorAttachments(colorAttachments)
, depthAttachment(depthAttachment)
, width(depthAttachment->getTexture()->getWidth())
, height(depthAttachment->getTexture()->getHeight())
{
}
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment, PRenderTargetAttachment resolveAttachment)
: colorAttachments({ colorAttachment })
, depthAttachment(depthAttachment)
, resolveAttachments({ resolveAttachment })
, width(depthAttachment->getTexture()->getWidth())
, height(depthAttachment->getTexture()->getHeight())
{
}
+7 -46
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@@ -15,24 +15,24 @@ public:
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
virtual ~RenderTargetAttachment();
virtual PTexture2D getTexture()
~RenderTargetAttachment();
PTexture2D getTexture()
{
return texture;
}
virtual SeFormat getFormat() const
SeFormat getFormat() const
{
return texture->getFormat();
}
virtual SeSampleCountFlags getNumSamples() const
SeSampleCountFlags getNumSamples() const
{
return texture->getNumSamples();
}
virtual uint32 getWidth() const
uint32 getWidth() const
{
return texture->getWidth();
}
virtual uint32 getHeight() const
uint32 getHeight() const
{
return texture->getHeight();
}
@@ -51,53 +51,14 @@ protected:
};
DEFINE_REF(RenderTargetAttachment)
class SwapchainAttachment : public RenderTargetAttachment
{
public:
SwapchainAttachment(PWindow owner,
SeAttachmentLoadOp loadOp = SE_ATTACHMENT_LOAD_OP_LOAD,
SeAttachmentStoreOp storeOp = SE_ATTACHMENT_STORE_OP_STORE,
SeAttachmentLoadOp stencilLoadOp = SE_ATTACHMENT_LOAD_OP_DONT_CARE,
SeAttachmentStoreOp stencilStoreOp = SE_ATTACHMENT_STORE_OP_DONT_CARE);
virtual ~SwapchainAttachment();
virtual PTexture2D getTexture() override
{
return owner->getBackBuffer();
}
virtual SeFormat getFormat() const override
{
return owner->getSwapchainFormat();
}
virtual SeSampleCountFlags getNumSamples() const override
{
return Gfx::SE_SAMPLE_COUNT_1_BIT;
}
virtual uint32 getWidth() const
{
return owner->getFramebufferWidth();
}
virtual uint32 getHeight() const
{
return owner->getFramebufferHeight();
}
private:
PWindow owner;
};
DEFINE_REF(SwapchainAttachment)
class RenderTargetLayout
{
public:
RenderTargetLayout();
RenderTargetLayout(PRenderTargetAttachment depthAttachment);
RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment);
RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet);
RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment);
RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment, PRenderTargetAttachment resolveAttachment);
Array<PRenderTargetAttachment> inputAttachments;
Array<PRenderTargetAttachment> colorAttachments;
Array<PRenderTargetAttachment> resolveAttachments;
PRenderTargetAttachment depthAttachment;
PRenderTargetAttachment depthResolveAttachment;
uint32 width;
uint32 height;
};
+6 -6
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@@ -71,36 +71,36 @@ struct ShaderPermutation
{
std::memset(taskFile, 0, sizeof(taskFile));
hasTaskShader = 1;
std::strncpy(taskFile, name.data(), 32);
strncpy_s(taskFile, sizeof(taskFile), name.data(), 32);
}
void setVertexFile(std::string_view name)
{
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
useMeshShading = 0;
std::strncpy(vertexMeshFile, name.data(), 32);
strncpy_s(vertexMeshFile, sizeof(vertexMeshFile), name.data(), 32);
}
void setMeshFile(std::string_view name)
{
std::memset(vertexMeshFile, 0, sizeof(vertexMeshFile));
useMeshShading = 1;
std::strncpy(vertexMeshFile, name.data(), 32);
strncpy_s(vertexMeshFile, sizeof(vertexMeshFile), name.data(), 32);
}
void setFragmentFile(std::string_view name)
{
std::memset(fragmentFile, 0, sizeof(fragmentFile));
hasFragment = 1;
std::strncpy(fragmentFile, name.data(), 32);
strncpy_s(fragmentFile, sizeof(fragmentFile), name.data(), 32);
}
void setVertexData(std::string_view name)
{
std::memset(vertexDataName, 0, sizeof(vertexDataName));
std::strncpy(vertexDataName, name.data(), 32);
strncpy_s(vertexDataName, sizeof(vertexDataName), name.data(), 32);
}
void setMaterial(std::string_view name)
{
std::memset(materialName, 0, sizeof(materialName));
useMaterial = 1;
std::strncpy(materialName, name.data(), 32);
strncpy_s(materialName, sizeof(materialName), name.data(), 32);
}
};
//Hashed ShaderPermutation for fast lookup
+2 -2
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@@ -201,9 +201,9 @@ VertexData* Seele::VertexData::findByTypeName(std::string name)
return nullptr;
}
void Seele::VertexData::init(Gfx::PGraphics graphics)
void Seele::VertexData::init(Gfx::PGraphics _graphics)
{
this->graphics = graphics;
graphics = _graphics;
verticesAllocated = NUM_DEFAULT_ELEMENTS;
instanceDataLayout = graphics->createDescriptorLayout("VertexDataInstanceLayout");
instanceDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
@@ -33,6 +33,14 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
width = std::max(width, vkColorAttachment->getWidth());
height = std::max(height, vkColorAttachment->getHeight());
}
for (auto resolveAttachment : layout->resolveAttachments)
{
PTexture2D vkResolveAttachment = resolveAttachment->getTexture().cast<Texture2D>();
attachments.add(vkResolveAttachment->getView());
description.resolveAttachments[description.numResolveAttachments++] = vkResolveAttachment->getView();
width = std::max(width, vkResolveAttachment->getWidth());
height = std::max(height, vkResolveAttachment->getHeight());
}
if (layout->depthAttachment != nullptr)
{
PTexture2D vkDepthAttachment = layout->depthAttachment->getTexture().cast<Texture2D>();
@@ -41,6 +49,14 @@ Framebuffer::Framebuffer(PGraphics graphics, PRenderPass renderPass, Gfx::PRende
width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight());
}
if (layout->depthResolveAttachment != nullptr)
{
PTexture2D vkDepthAttachment = layout->depthResolveAttachment->getTexture().cast<Texture2D>();
attachments.add(vkDepthAttachment->getView());
description.depthResolveAttachment = vkDepthAttachment->getView();
width = std::max(width, vkDepthAttachment->getWidth());
height = std::max(height, vkDepthAttachment->getHeight());
}
VkFramebufferCreateInfo createInfo = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
+3
View File
@@ -12,9 +12,12 @@ struct FramebufferDescription
{
StaticArray<VkImageView, 16> inputAttachments;
StaticArray<VkImageView, 16> colorAttachments;
StaticArray<VkImageView, 16> resolveAttachments;
VkImageView depthAttachment;
VkImageView depthResolveAttachment;
uint32 numInputAttachments;
uint32 numColorAttachments;
uint32 numResolveAttachments;
};
class Framebuffer
{
+37 -1
View File
@@ -237,6 +237,42 @@ Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLay
return new PipelineLayout(this, baseLayout);
}
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
{
PTextureBase sourceTex = source.cast<TextureBase>();
PTextureBase destinationTex = destination.cast<TextureBase>();
VkImageResolve resolve = {
.srcSubresource = VkImageSubresourceLayers {
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.srcOffset = VkOffset3D {
.x = 0,
.y = 0,
.z = 0,
},
.dstSubresource = VkImageSubresourceLayers {
.aspectMask = sourceTex->getAspect(),
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.dstOffset = VkOffset3D {
.x = 0,
.y = 0,
.z = 0,
},
.extent = VkExtent3D {
.width = sourceTex->getWidth(),
.height = sourceTex->getHeight(),
.depth = sourceTex->getDepth(),
},
};
vkCmdResolveImage(getGraphicsCommands()->getCommands()->getHandle(), sourceTex->getImage(), cast(sourceTex->getLayout()), destinationTex->getImage(), cast(destinationTex->getLayout()), 1, &resolve);
}
void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ)
{
cmdDrawMeshTasks(handle, groupX, groupY, groupZ);
@@ -410,7 +446,7 @@ void Graphics::pickPhysicalDevice()
{
if (std::strcmp(VK_EXT_MESH_SHADER_EXTENSION_NAME, extensionProps[i].extensionName) == 0)
{
//meshShadingEnabled = true;
meshShadingEnabled = true;
break;
}
}
+2
View File
@@ -68,6 +68,8 @@ public:
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
protected:
PFN_vkCmdDrawMeshTasksEXT cmdDrawMeshTasks;
+91 -13
View File
@@ -17,15 +17,20 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
renderArea.offset.x = viewport->getOffsetX();
renderArea.offset.y = viewport->getOffsetY();
subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
Array<VkAttachmentDescription> attachments;
Array<VkAttachmentReference> inputRefs;
Array<VkAttachmentReference> colorRefs;
VkAttachmentReference depthRef;
Array<VkAttachmentDescription2> attachments;
Array<VkAttachmentReference2> inputRefs;
Array<VkAttachmentReference2> colorRefs;
Array<VkAttachmentReference2> resolveRefs;
VkAttachmentReference2 depthRef;
VkAttachmentReference2 depthResolveRef;
uint32 attachmentCounter = 0;
for (auto& inputAttachment : layout->inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription& desc = attachments.add() = {
VkAttachmentDescription2& desc = attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.loadOp = cast(inputAttachment->getLoadOp()),
@@ -33,7 +38,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.stencilLoadOp = cast(inputAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment->getStencilStoreOp()),
.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = desc.initialLayout,
.finalLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
inputRefs.add() = {
@@ -44,6 +49,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
for (auto& colorAttachment : layout->colorAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(colorAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples(),
@@ -62,6 +69,37 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
}
colorRefs.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
for (auto& resolveAttachment : layout->resolveAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(resolveAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)resolveAttachment->getNumSamples(),
.loadOp = cast(resolveAttachment->getLoadOp()),
.storeOp = cast(resolveAttachment->getStoreOp()),
.stencilLoadOp = cast(resolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(resolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(resolveAttachment->clear);
}
resolveRefs.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
@@ -70,6 +108,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
{
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
@@ -80,28 +120,66 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if(attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(layout->depthAttachment->clear);
}
depthRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
VkSubpassDescription subPassDesc = {
if (layout->depthResolveAttachment != nullptr)
{
PTexture2D image = layout->depthResolveAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout->depthResolveAttachment->getLoadOp()),
.storeOp = cast(layout->depthResolveAttachment->getStoreOp()),
.stencilLoadOp = cast(layout->depthResolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout->depthResolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
depthResolveRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
VkSubpassDescriptionDepthStencilResolve depthResolve = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
.pNext = nullptr,
.depthResolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
.stencilResolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
.pDepthStencilResolveAttachment = &depthResolveRef,
};
VkSubpassDescription2 subPassDesc = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
.pNext = layout->depthResolveAttachment != nullptr ? &depthResolve : nullptr,
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = (uint32)inputRefs.size(),
.pInputAttachments = inputRefs.data(),
.colorAttachmentCount = (uint32)colorRefs.size(),
.pColorAttachments = colorRefs.data(),
.pResolveAttachments = resolveRefs.size() > 0 ? resolveRefs.data() : nullptr,
.pDepthStencilAttachment = &depthRef,
};
VkSubpassDependency dependency = {
VkSubpassDependency2 dependency = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
.pNext = nullptr,
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
@@ -110,8 +188,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
VkRenderPassCreateInfo2 info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
.pNext = nullptr,
.attachmentCount = (uint32)attachments.size(),
.pAttachments = attachments.data(),
@@ -121,7 +199,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.pDependencies = &dependency,
};
VK_CHECK(vkCreateRenderPass(graphics->getDevice(), &info, nullptr, &renderPass));
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
}
RenderPass::~RenderPass()
+13 -5
View File
@@ -71,6 +71,13 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
default:
break;
}
if ((usage & VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT) == 0)
{
usage = usage
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT;
}
VkImageCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
@@ -86,10 +93,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
.arrayLayers = arrayCount * layerCount,
.samples = (VkSampleCountFlagBits)samples,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = usage
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
.usage = usage,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.initialLayout = cast(layout),
};
@@ -112,7 +116,7 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
};
vkGetImageMemoryRequirements2(graphics->getDevice(), &reqInfo, &requirements);
allocation = pool->allocate(requirements, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, image);
allocation = pool->allocate(requirements, createInfo.memoryProps, image);
vkBindImageMemory(graphics->getDevice(), image, allocation->getHandle(), allocation->getOffset());
}
@@ -158,6 +162,10 @@ TextureBase::TextureBase(PGraphics graphics, VkImageViewType viewType,
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
}
else if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
}
else
{
changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
+13 -1
View File
@@ -14,7 +14,18 @@ public:
TextureBase(PGraphics graphics, VkImageViewType viewType,
const TextureCreateInfo& createInfo, Gfx::QueueType& owner, VkImage existingImage = VK_NULL_HANDLE);
virtual ~TextureBase();
uint32 getWidth() const
{
return width;
}
uint32 getHeight() const
{
return height;
}
uint32 getDepth() const
{
return depth;
}
constexpr VkImage getImage() const
{
return image;
@@ -78,6 +89,7 @@ protected:
uint8 ownsImage;
friend class Graphics;
};
DEFINE_REF(TextureBase)
class Texture2D : public Gfx::Texture2D, public TextureBase
{
+3 -3
View File
@@ -101,7 +101,7 @@ void Window::beginFrame()
{
glfwPollEvents();
vkAcquireNextImageKHR(graphics->getDevice(), swapchain, std::numeric_limits<uint64>::max(), imageAvailableSemaphores[currentSemaphoreIndex]->getHandle(), VK_NULL_HANDLE, &currentImageIndex);
swapChainTextures[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
swapChainTextures[currentImageIndex]->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
graphics->getGraphicsCommands()->getCommands()->waitForSemaphore(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, imageAvailableSemaphores[currentSemaphoreIndex]);
}
@@ -299,7 +299,7 @@ void Window::createSwapChain()
.imageColorSpace = format.colorSpace,
.imageExtent = extent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.preTransform = capabilities.currentTransform,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
@@ -322,7 +322,7 @@ void Window::createSwapChain()
.layers = 1,
.elements = 1,
.samples = 1,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSFER_DST_BIT,
}, swapChainImages[i]);
imageAvailableSemaphores[i] = new Semaphore(graphics);
renderingDoneSemaphores[i] = new Semaphore(graphics);