builds now with VCPKG and MSAA works
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@@ -64,7 +64,7 @@ struct TextureCreateInfo
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uint32 layers = 1;
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uint32 elements = 1;
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uint32 samples = 1;
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Gfx::SeImageUsageFlagBits usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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Gfx::SeImageUsageFlags usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT;
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Gfx::SeMemoryPropertyFlags memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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};
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struct SamplerCreateInfo
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