builds now with VCPKG and MSAA works

This commit is contained in:
Dynamitos
2023-12-10 22:27:59 +01:00
parent ff8200ab35
commit a49bab9028
39 changed files with 490 additions and 422 deletions
+11 -7
View File
@@ -71,6 +71,7 @@ void BasePass::render()
tLightGrid->pipelineBarrier(
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
colorBuffer->changeLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
@@ -131,7 +132,7 @@ void BasePass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.rasterizationState.lineWidth = 10.f;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -143,6 +144,7 @@ void BasePass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -185,22 +187,24 @@ void BasePass::endFrame()
void BasePass::publishOutputs()
{
colorBuffer = graphics->createTexture2D(TextureCreateInfo{
.format = viewport->getOwner()->getBackBuffer()->getFormat(),
.width = viewport->getWidth(),
.height = viewport->getHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
.memoryProps = Gfx::SE_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | Gfx::SE_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
colorAttachment = new Gfx::RenderTargetAttachment(colorBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
resolveAttachment = new Gfx::SwapchainAttachment(viewport->getOwner(), Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", resolveAttachment);
colorAttachment = new Gfx::RenderTargetAttachment(colorBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("BASEPASS_COLOR", colorAttachment);
}
void BasePass::createRenderPass()
{
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment, resolveAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { colorAttachment },
.depthAttachment = depthAttachment,
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
@@ -19,7 +19,6 @@ public:
virtual void createRenderPass() override;
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment resolveAttachment;
Gfx::ORenderTargetAttachment colorAttachment;
Gfx::OTexture2D colorBuffer;
Gfx::PTexture2D depthBuffer;
@@ -91,6 +91,7 @@ void DepthPrepass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -102,6 +103,7 @@ void DepthPrepass::render()
pipelineInfo.pipelineLayout = std::move(layout);
pipelineInfo.renderPass = renderPass;
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
pipelineInfo.multisampleState.samples = viewport->getSamples();
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
command->bindPipeline(pipeline);
}
@@ -120,7 +122,7 @@ void DepthPrepass::render()
{
command->bindIndexBuffer(vertexData->getIndexBuffer());
uint32 instanceOffset = 0;
for (const auto& [instance, meshData] : instance.meshes)
for (const auto& [_, meshData] : instance.meshes)
{
if (meshData.numIndices > 0)
{
@@ -148,25 +150,30 @@ void DepthPrepass::publishOutputs()
.format = Gfx::SE_FORMAT_D32_SFLOAT,
.width = viewport->getOwner()->getFramebufferWidth(),
.height = viewport->getOwner()->getFramebufferHeight(),
.samples = viewport->getSamples(),
.usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
};
depthBuffer = graphics->createTexture2D(depthBufferInfo);
depthAttachment =
new Gfx::RenderTargetAttachment(depthBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
depthAttachment->clear.depthStencil.depth = 1.0f;
depthBufferInfo.samples = Gfx::SE_SAMPLE_COUNT_1_BIT;
depthResolveBuffer = graphics->createTexture2D(depthBufferInfo);
depthResolveAttachment =
new Gfx::RenderTargetAttachment(depthResolveBuffer, Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
resources->registerRenderPassOutput("DEPTHPREPASS_DEPTH", depthAttachment);
resources->registerRenderPassOutput("DEPTHPREPASS_RESOLVED_DEPTH", depthResolveAttachment);
}
void DepthPrepass::createRenderPass()
{
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.depthAttachment = depthAttachment,
.depthResolveAttachment = depthResolveAttachment,
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
}
void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
{
defines["INDEX_VIEW_PARAMS"] = "0";
defines["INDEX_MATERIAL"] = "1";
defines["INDEX_VERTEX_DATA"] = "2";
defines["INDEX_SCENE_DATA"] = "3";
}
@@ -19,7 +19,9 @@ public:
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
Gfx::ORenderTargetAttachment depthAttachment;
Gfx::ORenderTargetAttachment depthResolveAttachment;
Gfx::OTexture2D depthBuffer;
Gfx::OTexture2D depthResolveBuffer;
Array<Gfx::PDescriptorSet> descriptorSets;
@@ -174,7 +174,7 @@ void LightCullingPass::publishOutputs()
void LightCullingPass::createRenderPass()
{
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH")->getTexture();
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_RESOLVED_DEPTH")->getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
@@ -25,13 +25,6 @@ void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
RenderPass::beginFrame(cam);
DataSource uniformUpdate;
viewParams.viewMatrix = cam.getViewMatrix();
viewParams.projectionMatrix = viewport->getProjectionMatrix();
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight()));
uniformUpdate.size = sizeof(ViewParameter);
uniformUpdate.data = (uint8*)&viewParams;
viewParamsBuffer->updateContents(uniformUpdate);
skyboxDataLayout->reset();
textureLayout->reset();
skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
@@ -54,6 +47,8 @@ void SkyboxRenderPass::render()
renderCommand->draw(36, 1, 0, 0);
graphics->executeCommands(Array{ renderCommand });
graphics->endRenderPass();
baseColorAttachment->getTexture()->changeLayout(Gfx::SE_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
graphics->resolveTexture(baseColorAttachment->getTexture(), viewport->getOwner()->getBackBuffer());
}
void SkyboxRenderPass::endFrame()
@@ -63,15 +58,6 @@ void SkyboxRenderPass::endFrame()
void SkyboxRenderPass::publishOutputs()
{
UniformBufferCreateInfo viewCreateInfo = {
.sourceData = DataSource {
.size = sizeof(ViewParameter),
.data = nullptr,
},
.dynamic = true
};
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
skyboxDataLayout = graphics->createDescriptorLayout("SkyboxDescLayout");
skyboxDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
skyboxDataLayout->create();
@@ -86,11 +72,14 @@ void SkyboxRenderPass::publishOutputs()
void SkyboxRenderPass::createRenderPass()
{
Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { baseColorAttachment },
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
ShaderCreateInfo createInfo;
@@ -118,5 +107,6 @@ void SkyboxRenderPass::createRenderPass()
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
gfxInfo.pipelineLayout = std::move(pipelineLayout);
gfxInfo.renderPass = renderPass;
gfxInfo.multisampleState.samples = viewport->getSamples();
pipeline = graphics->createGraphicsPipeline(std::move(gfxInfo));
}
@@ -18,8 +18,8 @@ public:
virtual void publishOutputs() override;
virtual void createRenderPass() override;
private:
Gfx::PRenderTargetAttachment baseColorAttachment;
Gfx::OVertexBuffer cubeBuffer;
Gfx::OUniformBuffer viewParamsBuffer;
Gfx::ODescriptorLayout skyboxDataLayout;
Gfx::PDescriptorSet skyboxDataSet;
Gfx::ODescriptorLayout textureLayout;
+4 -1
View File
@@ -158,7 +158,10 @@ void TextPass::createRenderPass()
.size = sizeof(TextData)});
pipelineLayout->create();
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = {renderTarget},
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
Gfx::LegacyPipelineCreateInfo pipelineInfo;
+4 -1
View File
@@ -136,7 +136,10 @@ void UIPass::createRenderPass()
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
pipelineLayout->create();
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(std::move(renderTarget), std::move(depthAttachment));
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
.colorAttachments = { renderTarget },
.depthAttachment = depthAttachment
};
renderPass = graphics->createRenderPass(std::move(layout), viewport);
Gfx::LegacyPipelineCreateInfo pipelineInfo;