builds now with VCPKG and MSAA works
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@@ -19,7 +19,9 @@ public:
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static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
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private:
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Gfx::ORenderTargetAttachment depthAttachment;
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Gfx::ORenderTargetAttachment depthResolveAttachment;
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Gfx::OTexture2D depthBuffer;
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Gfx::OTexture2D depthResolveBuffer;
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Array<Gfx::PDescriptorSet> descriptorSets;
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