builds now with VCPKG and MSAA works
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@@ -136,7 +136,10 @@ void UIPass::createRenderPass()
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pipelineLayout->addDescriptorLayout(0, descriptorLayout);
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pipelineLayout->create();
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Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(std::move(renderTarget), std::move(depthAttachment));
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Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout{
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.colorAttachments = { renderTarget },
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.depthAttachment = depthAttachment
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};
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renderPass = graphics->createRenderPass(std::move(layout), viewport);
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Gfx::LegacyPipelineCreateInfo pipelineInfo;
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