builds now with VCPKG and MSAA works

This commit is contained in:
Dynamitos
2023-12-10 22:27:59 +01:00
parent ff8200ab35
commit a49bab9028
39 changed files with 490 additions and 422 deletions
+91 -13
View File
@@ -17,15 +17,20 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
renderArea.offset.x = viewport->getOffsetX();
renderArea.offset.y = viewport->getOffsetY();
subpassContents = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
Array<VkAttachmentDescription> attachments;
Array<VkAttachmentReference> inputRefs;
Array<VkAttachmentReference> colorRefs;
VkAttachmentReference depthRef;
Array<VkAttachmentDescription2> attachments;
Array<VkAttachmentReference2> inputRefs;
Array<VkAttachmentReference2> colorRefs;
Array<VkAttachmentReference2> resolveRefs;
VkAttachmentReference2 depthRef;
VkAttachmentReference2 depthResolveRef;
uint32 attachmentCounter = 0;
for (auto& inputAttachment : layout->inputAttachments)
{
PTexture2D image = inputAttachment->getTexture().cast<Texture2D>();
VkAttachmentDescription& desc = attachments.add() = {
VkAttachmentDescription2& desc = attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.loadOp = cast(inputAttachment->getLoadOp()),
@@ -33,7 +38,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.stencilLoadOp = cast(inputAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(inputAttachment->getStencilStoreOp()),
.initialLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = desc.initialLayout,
.finalLayout = image->isDepthStencil() ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
inputRefs.add() = {
@@ -44,6 +49,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
for (auto& colorAttachment : layout->colorAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(colorAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)colorAttachment->getNumSamples(),
@@ -62,6 +69,37 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
}
colorRefs.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
}
for (auto& resolveAttachment : layout->resolveAttachments)
{
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(resolveAttachment->getFormat()),
.samples = (VkSampleCountFlagBits)resolveAttachment->getNumSamples(),
.loadOp = cast(resolveAttachment->getLoadOp()),
.storeOp = cast(resolveAttachment->getStoreOp()),
.stencilLoadOp = cast(resolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(resolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(resolveAttachment->clear);
}
resolveRefs.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
@@ -70,6 +108,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
{
PTexture2D image = layout->depthAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
@@ -80,28 +120,66 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
VkClearValue& clearValue = clearValues.add();
if(attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
if (attachments.back().loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR)
{
clearValue = cast(layout->depthAttachment->clear);
}
depthRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
VkSubpassDescription subPassDesc = {
if (layout->depthResolveAttachment != nullptr)
{
PTexture2D image = layout->depthResolveAttachment->getTexture().cast<Texture2D>();
attachments.add() = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
.pNext = nullptr,
.flags = 0,
.format = cast(image->getFormat()),
.samples = (VkSampleCountFlagBits)image->getNumSamples(),
.loadOp = cast(layout->depthResolveAttachment->getLoadOp()),
.storeOp = cast(layout->depthResolveAttachment->getStoreOp()),
.stencilLoadOp = cast(layout->depthResolveAttachment->getStencilLoadOp()),
.stencilStoreOp = cast(layout->depthResolveAttachment->getStencilStoreOp()),
.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
depthResolveRef = {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
.pNext = nullptr,
.attachment = attachmentCounter++,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
};
}
VkSubpassDescriptionDepthStencilResolve depthResolve = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
.pNext = nullptr,
.depthResolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
.stencilResolveMode = VK_RESOLVE_MODE_AVERAGE_BIT,
.pDepthStencilResolveAttachment = &depthResolveRef,
};
VkSubpassDescription2 subPassDesc = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
.pNext = layout->depthResolveAttachment != nullptr ? &depthResolve : nullptr,
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = (uint32)inputRefs.size(),
.pInputAttachments = inputRefs.data(),
.colorAttachmentCount = (uint32)colorRefs.size(),
.pColorAttachments = colorRefs.data(),
.pResolveAttachments = resolveRefs.size() > 0 ? resolveRefs.data() : nullptr,
.pDepthStencilAttachment = &depthRef,
};
VkSubpassDependency dependency = {
VkSubpassDependency2 dependency = {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
.pNext = nullptr,
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
@@ -110,8 +188,8 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
};
VkRenderPassCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
VkRenderPassCreateInfo2 info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
.pNext = nullptr,
.attachmentCount = (uint32)attachments.size(),
.pAttachments = attachments.data(),
@@ -121,7 +199,7 @@ RenderPass::RenderPass(PGraphics graphics, Gfx::ORenderTargetLayout _layout, Gfx
.pDependencies = &dependency,
};
VK_CHECK(vkCreateRenderPass(graphics->getDevice(), &info, nullptr, &renderPass));
VK_CHECK(vkCreateRenderPass2(graphics->getDevice(), &info, nullptr, &renderPass));
}
RenderPass::~RenderPass()