builds now with VCPKG and MSAA works
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@@ -223,7 +223,7 @@ void SamplerParameter::save(ArchiveBuffer& buffer) const
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void SamplerParameter::load(ArchiveBuffer& buffer)
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{
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ShaderParameter::load(buffer);
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data = buffer.getGraphics()->createSampler({});
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data = buffer.getGraphics()->createSampler(SamplerCreateInfo{});
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}
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CombinedTextureParameter::CombinedTextureParameter(std::string name, uint32 byteOffset, uint32 binding)
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