builds now with VCPKG and MSAA works
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@@ -31,8 +31,9 @@ struct ExpressionOutput
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void load(ArchiveBuffer& buffer);
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};
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DECLARE_REF(ShaderExpression);
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struct ShaderExpression
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class ShaderExpression
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{
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public:
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Map<std::string, ExpressionInput> inputs;
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ExpressionOutput output;
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std::string key;
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