Reducing startup time significantly
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@@ -29,7 +29,7 @@ void VertexData::updateMesh(const Component::Transform& transform, PMesh mesh)
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matInstanceData.meshes.add(MeshInstanceData{
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.id = mesh->id,
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.instance = InstanceData {
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.transformMatrix = transform.toMatrix(),
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.transformMatrix = Matrix4(1),//transform.toMatrix(),
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},
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.indexBuffer = mesh->indexBuffer,
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});
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