Startet to terribly implement a list
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#include "VulkanAllocator.h"
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#include "VulkanGraphics.h"
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Seele::VulkanAllocator::VulkanAllocator(PVulkanGraphics graphics)
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: graphics(graphics)
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{
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vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
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heaps.resize(memProperties.memoryHeapCount);
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for (size_t i = 0; i < memProperties.memoryHeapCount; i++)
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{
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std::cout << "Heap: Flags: " << memProperties.memoryHeaps[i].flags << " Size: " << memProperties.memoryHeaps[i].size << std::endl;
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}
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for (size_t i = 0; i < memProperties.memoryTypeCount; i++)
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{
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VkMemoryType& type = memProperties.memoryTypes[i];
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std::cout << "Memory Type: Properties" << type.propertyFlags << " on Index: " << type.heapIndex << std::endl;
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}
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}
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Seele::VulkanAllocator::~VulkanAllocator()
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{
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}
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Seele::PVulkanSubAllocation Seele::VulkanAllocator::allocate(uint64 size, VkMemoryPropertyFlags properties)
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{
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return PVulkanSubAllocation();
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}
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