Fixing some shader stuff

This commit is contained in:
Dynamitos
2024-04-17 14:33:06 +02:00
parent d67c8ebffe
commit a72e92ee37
17 changed files with 292 additions and 225 deletions
+3 -3
View File
@@ -26,10 +26,10 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
{
result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
}
for(uint i = 0; i < lightCount; ++i)
for(uint i = 0; i < pLightEnv.numPointLights; ++i)
{
uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
//uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
}
return float4(params.vertexColor, 1.0f);
}