Fixing some shader stuff

This commit is contained in:
Dynamitos
2024-04-17 14:33:06 +02:00
parent d67c8ebffe
commit a72e92ee37
17 changed files with 292 additions and 225 deletions
+10 -9
View File
@@ -1596,15 +1596,16 @@ typedef enum SeShaderStageFlagBits
SE_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
SE_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
SE_SHADER_STAGE_ALL = 0x7FFFFFFF,
SE_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
SE_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
SE_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
SE_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
SE_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
SE_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
SE_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
SE_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
SE_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
SE_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
SE_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
SE_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
SE_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
SE_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
SE_SHADER_STAGE_TASK_BIT_EXT = 0x00000040,
SE_SHADER_STAGE_MESH_BIT_EXT = 0x00000080,
SE_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
SE_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI = 0x00080000,
} SeShaderStageFlagBits;
typedef SeFlags SePipelineVertexInputStateCreateFlags;
typedef SeFlags SePipelineInputAssemblyStateCreateFlags;