Fixing some shader stuff
This commit is contained in:
@@ -1596,15 +1596,16 @@ typedef enum SeShaderStageFlagBits
|
||||
SE_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
|
||||
SE_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
|
||||
SE_SHADER_STAGE_ALL = 0x7FFFFFFF,
|
||||
SE_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
|
||||
SE_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
|
||||
SE_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
|
||||
SE_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
|
||||
SE_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
|
||||
SE_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
|
||||
SE_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
|
||||
SE_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
|
||||
SE_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
||||
SE_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
|
||||
SE_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
|
||||
SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
|
||||
SE_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
|
||||
SE_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
|
||||
SE_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
|
||||
SE_SHADER_STAGE_TASK_BIT_EXT = 0x00000040,
|
||||
SE_SHADER_STAGE_MESH_BIT_EXT = 0x00000080,
|
||||
SE_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
|
||||
SE_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI = 0x00080000,
|
||||
} SeShaderStageFlagBits;
|
||||
typedef SeFlags SePipelineVertexInputStateCreateFlags;
|
||||
typedef SeFlags SePipelineInputAssemblyStateCreateFlags;
|
||||
|
||||
Reference in New Issue
Block a user