Fixing some shader stuff
This commit is contained in:
@@ -54,7 +54,9 @@ void VertexBuffer::download(Array<uint8>& buffer) {
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
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}
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
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@@ -1,6 +1,10 @@
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#pragma once
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#include "Graphics/Command.h"
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#include "Buffer.h"
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#include "Graphics/Command.h"
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#include "Metal/MTLBlitCommandEncoder.hpp"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "RenderPass.h"
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#include "Resources.h"
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@@ -12,106 +16,111 @@ DECLARE_REF(RenderCommand)
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DECLARE_REF(Graphics)
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DECLARE_REF(IndexBuffer)
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DECLARE_REF(GraphicsPipeline)
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class Command
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{
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class Command {
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public:
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return renderEncoder->renderCommandEncoder(); }
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MTL::ComputeCommandEncoder* createComputeEncoder() { return cmdBuffer->computeCommandEncoder(); }
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return parallelEncoder->renderCommandEncoder(); }
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MTL::BlitCommandEncoder* getBlitEncoder() {
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assert(!parallelEncoder);
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if(blitEncoder == nullptr)
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{
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return cmdBuffer;
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blitEncoder = cmdBuffer->blitCommandEncoder();
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}
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return blitEncoder;
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}
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const { return cmdBuffer; }
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private:
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* renderEncoder;
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* parallelEncoder = nullptr;
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MTL::BlitCommandEncoder* blitEncoder = nullptr;
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};
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DEFINE_REF(Command)
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class RenderCommand : public Gfx::RenderCommand
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{
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class RenderCommand : public Gfx::RenderCommand {
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public:
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RenderCommand(MTL::RenderCommandEncoder* encoder);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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RenderCommand(MTL::RenderCommandEncoder* encode, const std::string& name);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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private:
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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std::string name;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
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class ComputeCommand : public Gfx::ComputeCommand {
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public:
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ComputeCommand(MTL::ComputeCommandEncoder* encoder);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
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MTL::ComputeCommandEncoder* encoder;
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MTL::CommandBuffer* commandBuffer;
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MTL::ComputeCommandEncoder* encoder;
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std::string name;
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};
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DEFINE_REF(ComputeCommand)
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class CommandQueue
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{
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class CommandQueue {
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public:
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CommandQueue(PGraphics graphics);
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~CommandQueue();
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constexpr MTL::CommandQueue* getHandle()
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{
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return queue;
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}
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PCommand getCommands() {return activeCommand;} //TODO
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ORenderCommand getRenderCommand(const std::string& name);
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OComputeCommand getComputeCommand(const std::string& name);
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void submitCommands(PEvent signal = nullptr);
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CommandQueue(PGraphics graphics);
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~CommandQueue();
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constexpr MTL::CommandQueue* getHandle() { return queue; }
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PCommand getCommands() { return activeCommand; }
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ORenderCommand getRenderCommand(const std::string& name);
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OComputeCommand getComputeCommand(const std::string& name);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void submitCommands(PEvent signal = nullptr);
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private:
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PGraphics graphics;
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MTL::CommandQueue* queue;
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OCommand activeCommand;
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Array<OCommand> pendingCommands;
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PGraphics graphics;
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MTL::CommandQueue* queue;
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OCommand activeCommand;
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Array<OCommand> pendingCommands;
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};
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class IOCommandQueue
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{
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class IOCommandQueue {
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public:
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IOCommandQueue(PGraphics graphics);
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~IOCommandQueue();
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constexpr MTL::IOCommandQueue* getHandle()
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{
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return queue;
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}
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PCommand getCommands() {return activeCommand;} // TODO
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constexpr MTL::IOCommandQueue* getHandle() { return queue; }
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PCommand getCommands() { return activeCommand; } // TODO
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void submitCommands(PEvent signal = nullptr);
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private:
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PGraphics graphics;
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MTL::IOCommandQueue* queue;
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OCommand activeCommand;
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};
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DEFINE_REF(IOCommandQueue)
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}
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}
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} // namespace Metal
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} // namespace Seele
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@@ -1,31 +1,43 @@
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#include "Command.h"
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#include "Buffer.h"
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#include "Containers/Array.h"
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#include "Descriptor.h"
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#include "Enums.h"
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#include "Graphics/Command.h"
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#include "Graphics/Enums.h"
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#include "Graphics/Graphics.h"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Graphics/Resources.h"
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#include "Pipeline.h"
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#include "Resources.h"
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#include "Window.h"
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#include <Metal/Metal.h>
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using namespace Seele;
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using namespace Seele::Metal;
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Command::Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer)
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: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer), renderEncoder(nullptr) {}
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: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {}
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Command::~Command() { cmdBuffer->release(); }
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Command::~Command() {}
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void Command::beginRenderPass(PRenderPass renderPass) {
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renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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if (blitEncoder) {
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blitEncoder->endEncoding();
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blitEncoder = nullptr;
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}
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parallelEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
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}
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void Command::endRenderPass() { renderEncoder->endEncoding(); }
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void Command::endRenderPass() {
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parallelEncoder->endEncoding();
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parallelEncoder = nullptr;
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}
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void Command::present(MTL::Drawable* drawable) { cmdBuffer->presentDrawable(drawable); }
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void Command::end(PEvent signal) {
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assert(!parallelEncoder);
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blitEncoder->endEncoding();
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if (signal != nullptr) {
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cmdBuffer->encodeSignalEvent(signal->getHandle(), 1);
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}
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@@ -33,29 +45,16 @@ void Command::end(PEvent signal) {
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cmdBuffer->commit();
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}
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void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
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cmd->end();
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}
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}
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void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
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cmd->end();
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}
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}
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void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); }
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void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); }
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void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); }
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder) : encoder(encoder) {}
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RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder, const std::string& name)
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: encoder(encoder), name(name) {}
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RenderCommand::~RenderCommand() { encoder->release(); }
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RenderCommand::~RenderCommand() {}
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void RenderCommand::end() { encoder->endEncoding(); }
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@@ -88,11 +87,10 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
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bindDescriptor(set);
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}
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}
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void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
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uint32 i = 0;
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for (auto buffer : buffers) {
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encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, i++);
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encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, METAL_VERTEXBUFFER_OFFSET + i++);
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}
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}
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@@ -125,11 +123,15 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
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encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 128, 128), MTL::Size(32, 32, 32));
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}
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ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder) : encoder(encoder) {}
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ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
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: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
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ComputeCommand::~ComputeCommand() { encoder->release(); }
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ComputeCommand::~ComputeCommand() {}
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void ComputeCommand::end() { encoder->endEncoding(); }
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void ComputeCommand::end() {
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encoder->endEncoding();
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commandBuffer->commit();
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}
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void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
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encoder->setComputePipelineState(pipeline.cast<ComputePipeline>()->getHandle());
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@@ -159,34 +161,52 @@ void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
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CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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queue = graphics->getDevice()->newCommandQueue();
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activeCommand = new Command(graphics, queue->commandBuffer());
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MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
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descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
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activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
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}
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CommandQueue::~CommandQueue() { queue->release(); }
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ORenderCommand CommandQueue::getRenderCommand(const std::string& name) {
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return new RenderCommand(activeCommand->createRenderEncoder());
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return new RenderCommand(activeCommand->createRenderEncoder(), name);
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}
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OComputeCommand CommandQueue::getComputeCommand(const std::string& name) {
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return new ComputeCommand(activeCommand->createComputeEncoder());
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return new ComputeCommand(queue->commandBuffer(), name);
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}
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void CommandQueue::executeCommands(Array<Gfx::ORenderCommand> commands) {
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for (auto& command : commands) {
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auto metalCmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
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metalCmd->end();
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}
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}
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void CommandQueue::executeCommands(Array<Gfx::OComputeCommand> commands) {
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submitCommands();
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for (auto& command : commands) {
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auto metalCmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
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metalCmd->end();
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}
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}
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void CommandQueue::submitCommands(PEvent signalSemaphore) {
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activeCommand->getHandle()->addCompletedHandler(MTL::CommandBufferHandler([&](MTL::CommandBuffer* cmdBuffer) {
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for(auto it = pendingCommands.begin(); it != pendingCommands.end(); it++)
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{
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if((*it)->getHandle() == cmdBuffer)
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{
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for (auto it = pendingCommands.begin(); it != pendingCommands.end(); it++) {
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if ((*it)->getHandle() == cmdBuffer) {
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pendingCommands.remove(it);
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return;
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}
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}
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}));
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activeCommand->end(signalSemaphore);
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activeCommand->waitDeviceIdle();
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PEvent prevCmdEvent = activeCommand->getCompletedEvent();
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pendingCommands.add(std::move(activeCommand));
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activeCommand = new Command(graphics, queue->commandBuffer());
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MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
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descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
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activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
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activeCommand->waitForEvent(prevCmdEvent);
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}
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@@ -7,6 +7,9 @@ namespace Seele
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{
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namespace Metal
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{
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constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6;// something about metal vertex fetch
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constexpr uint64 METAL_VERTEXATTRIBUTE_OFFSET = 11;
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MTL::PixelFormat cast(Gfx::SeFormat format);
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Gfx::SeFormat cast(MTL::PixelFormat format);
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MTL::LoadAction cast(Gfx::SeAttachmentLoadOp loadOp);
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@@ -31,6 +31,7 @@ void Graphics::init(GraphicsInitializer)
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queue = new CommandQueue(this);
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ioQueue = new IOCommandQueue(this);
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cache = new PipelineCache(this, "pipelines.metal");
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meshShadingEnabled = true;
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}
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Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
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@@ -65,12 +66,12 @@ void Graphics::waitDeviceIdle()
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void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
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{
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queue->getCommands()->executeCommands(std::move(commands));
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queue->executeCommands(std::move(commands));
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}
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void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
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{
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queue->getCommands()->executeCommands(std::move(commands));
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queue->executeCommands(std::move(commands));
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}
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Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
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@@ -2,6 +2,7 @@
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#include "Descriptor.h"
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#include "Enums.h"
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#include "Foundation/NSError.hpp"
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#include "Foundation/NSString.hpp"
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#include "Graphics.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Enums.h"
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@@ -13,6 +14,7 @@
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#include "Metal/MTLVertexDescriptor.hpp"
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#include "Shader.h"
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#include "Texture.h"
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#include <iostream>
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using namespace Seele;
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using namespace Seele::Metal;
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@@ -26,14 +28,13 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
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MTL::RenderPipelineDescriptor* pipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
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MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
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MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes();
|
||||
if(createInfo.vertexInput != nullptr)
|
||||
{
|
||||
MTL::VertexDescriptor* vertexDescriptor = pipelineDescriptor->vertexDescriptor()->init();
|
||||
MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes()->init();
|
||||
if (createInfo.vertexInput != nullptr) {
|
||||
const auto& vertexInfo = createInfo.vertexInput->getInfo();
|
||||
for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
|
||||
MTL::VertexAttributeDescriptor* attribute = MTL::VertexAttributeDescriptor::alloc()->init();
|
||||
attribute->setBufferIndex(vertexInfo.attributes[attr].binding);
|
||||
MTL::VertexAttributeDescriptor* attribute = attributes->object(attr + METAL_VERTEXATTRIBUTE_OFFSET)->init();
|
||||
attribute->setBufferIndex(vertexInfo.attributes[attr].binding + METAL_VERTEXBUFFER_OFFSET);
|
||||
switch (vertexInfo.attributes[attr].format) {
|
||||
case Gfx::SE_FORMAT_R32G32B32_SFLOAT:
|
||||
attribute->setFormat(MTL::VertexFormatFloat3);
|
||||
@@ -42,12 +43,11 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
throw std::logic_error("TODO");
|
||||
}
|
||||
attribute->setOffset(vertexInfo.attributes[attr].offset);
|
||||
attributes->setObject(attribute, attr);
|
||||
}
|
||||
|
||||
MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts();
|
||||
MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts()->init();
|
||||
for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
|
||||
MTL::VertexBufferLayoutDescriptor* buffer = MTL::VertexBufferLayoutDescriptor::alloc()->init();
|
||||
MTL::VertexBufferLayoutDescriptor* buffer = bufferLayout->object(binding + METAL_VERTEXBUFFER_OFFSET)->init();
|
||||
buffer->setStride(vertexInfo.bindings[binding].stride);
|
||||
buffer->setStepRate(1);
|
||||
switch (vertexInfo.bindings[binding].inputRate) {
|
||||
@@ -58,7 +58,6 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
buffer->setStepFunction(MTL::VertexStepFunctionPerInstance);
|
||||
break;
|
||||
}
|
||||
bufferLayout->setObject(buffer, binding);
|
||||
}
|
||||
}
|
||||
pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
|
||||
@@ -118,14 +117,15 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
type = MTL::PrimitiveTypeTriangle;
|
||||
break;
|
||||
}
|
||||
|
||||
NS::Error* error;
|
||||
graphicsPipelines[hash] =
|
||||
new GraphicsPipeline(graphics, type, graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, &error),
|
||||
std::move(createInfo.pipelineLayout));
|
||||
assert(!error);
|
||||
if (error) {
|
||||
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
assert(false);
|
||||
}
|
||||
|
||||
vertexDescriptor->release();
|
||||
pipelineDescriptor->release();
|
||||
return graphicsPipelines[hash];
|
||||
}
|
||||
@@ -133,7 +133,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
|
||||
MTL::MeshRenderPipelineDescriptor* pipelineDescriptor = MTL::MeshRenderPipelineDescriptor::alloc()->init();
|
||||
|
||||
pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<VertexShader>()->getFunction());
|
||||
pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<MeshShader>()->getFunction());
|
||||
if (createInfo.taskShader != nullptr) {
|
||||
pipelineDescriptor->setObjectFunction(createInfo.taskShader.cast<TaskShader>()->getFunction());
|
||||
}
|
||||
@@ -154,14 +154,12 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo crea
|
||||
if (graphicsPipelines.contains(hash)) {
|
||||
return graphicsPipelines[hash];
|
||||
}
|
||||
|
||||
graphics->getDevice()->newRenderPipelineState(
|
||||
pipelineDescriptor, MTL::PipelineOptionNone,
|
||||
[&](MTL::RenderPipelineState* state, MTL::RenderPipelineReflection*, NS::Error* error) {
|
||||
assert(!error);
|
||||
graphicsPipelines[hash] =
|
||||
new GraphicsPipeline(graphics, MTL::PrimitiveTypeLine, state, std::move(createInfo.pipelineLayout));
|
||||
});
|
||||
NS::Error* error = nullptr;
|
||||
MTL::AutoreleasedRenderPipelineReflection reflection;
|
||||
graphicsPipelines[hash] = new GraphicsPipeline(
|
||||
graphics, MTL::PrimitiveTypeTriangle,
|
||||
graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, MTL::PipelineOptionNone, &reflection, &error),
|
||||
std::move(createInfo.pipelineLayout));
|
||||
|
||||
pipelineDescriptor->release();
|
||||
return graphicsPipelines[hash];
|
||||
|
||||
@@ -37,8 +37,8 @@ public:
|
||||
using VertexShader = ShaderBase<Gfx::VertexShader, Gfx::SE_SHADER_STAGE_VERTEX_BIT>;
|
||||
using FragmentShader = ShaderBase<Gfx::FragmentShader, Gfx::SE_SHADER_STAGE_FRAGMENT_BIT>;
|
||||
using ComputeShader = ShaderBase<Gfx::ComputeShader, Gfx::SE_SHADER_STAGE_COMPUTE_BIT>;
|
||||
using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_NV>;
|
||||
using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_NV>;
|
||||
using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_EXT>;
|
||||
using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT>;
|
||||
|
||||
DEFINE_REF(VertexShader)
|
||||
DEFINE_REF(FragmentShader)
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
#include "Metal/MTLLibrary.hpp"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <metal_irconverter/metal_irconverter.h>
|
||||
#include <slang.h>
|
||||
#include <spirv_cross.hpp>
|
||||
#include <spirv_cross/spirv_msl.hpp>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
@@ -25,33 +24,58 @@ Shader::~Shader() {
|
||||
}
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV);
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
spirv_cross::CompilerMSL comp((const uint32*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize() / 4);
|
||||
auto options = comp.get_msl_options();
|
||||
options.argument_buffers = true;
|
||||
options.argument_buffers_tier = spirv_cross::CompilerMSL::Options::ArgumentBuffersTier::Tier2;
|
||||
options.set_msl_version(3);
|
||||
comp.set_msl_options(options);
|
||||
std::string metalCode = comp.compile();
|
||||
NS::Error* error = nullptr;
|
||||
MTL::CompileOptions* mtlOptions = MTL::CompileOptions::alloc()->init();
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
|
||||
|
||||
library = graphics->getDevice()->newLibrary(NS::String::string(metalCode.c_str(), NS::ASCIIStringEncoding),
|
||||
mtlOptions, &error);
|
||||
if (error) {
|
||||
std::cout << error->debugDescription() << std::endl;
|
||||
assert(false);
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
IRCompiler* pCompiler = IRCompilerCreate();
|
||||
IRCompilerSetEntryPointName(pCompiler, "main");
|
||||
|
||||
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
|
||||
IRBytecodeOwnershipNone);
|
||||
|
||||
// Compile DXIL to Metal IR:
|
||||
IRError* pError = nullptr;
|
||||
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
|
||||
|
||||
if (!pOutIR) {
|
||||
// Inspect pError to determine cause.
|
||||
IRErrorDestroy(pError);
|
||||
}
|
||||
function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||
IRShaderStage irStage;
|
||||
switch (stage) {
|
||||
case Gfx::SE_SHADER_STAGE_VERTEX_BIT:
|
||||
irStage = IRShaderStageVertex;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_FRAGMENT_BIT:
|
||||
irStage = IRShaderStageFragment;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_COMPUTE_BIT:
|
||||
irStage = IRShaderStageCompute;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_TASK_BIT_EXT:
|
||||
irStage = IRShaderStageAmplification;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_MESH_BIT_EXT:
|
||||
irStage = IRShaderStageMesh;
|
||||
break;
|
||||
}
|
||||
// Retrieve Metallib:
|
||||
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
|
||||
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
|
||||
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
|
||||
|
||||
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
|
||||
NS::Error* error;
|
||||
library = graphics->getDevice()->newLibrary(data, &error);
|
||||
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
|
||||
if(!function)
|
||||
{
|
||||
std::ofstream shaderFile("error.metal");
|
||||
shaderFile << metalCode;
|
||||
shaderFile.close();
|
||||
assert(!function);
|
||||
assert(false);
|
||||
}
|
||||
mtlOptions->release();
|
||||
IRMetalLibBinaryDestroy(pMetallib);
|
||||
IRObjectDestroy(pDXIL);
|
||||
IRObjectDestroy(pOutIR);
|
||||
IRCompilerDestroy(pCompiler);
|
||||
}
|
||||
|
||||
uint32 Shader::getShaderHash() const { return hash; }
|
||||
Reference in New Issue
Block a user