Fixing some shader stuff
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@@ -1,6 +1,10 @@
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#pragma once
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#include "Graphics/Command.h"
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#include "Buffer.h"
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#include "Graphics/Command.h"
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#include "Metal/MTLBlitCommandEncoder.hpp"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "RenderPass.h"
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#include "Resources.h"
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@@ -12,106 +16,111 @@ DECLARE_REF(RenderCommand)
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DECLARE_REF(Graphics)
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DECLARE_REF(IndexBuffer)
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DECLARE_REF(GraphicsPipeline)
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class Command
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{
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class Command {
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public:
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return renderEncoder->renderCommandEncoder(); }
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MTL::ComputeCommandEncoder* createComputeEncoder() { return cmdBuffer->computeCommandEncoder(); }
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return parallelEncoder->renderCommandEncoder(); }
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MTL::BlitCommandEncoder* getBlitEncoder() {
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assert(!parallelEncoder);
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if(blitEncoder == nullptr)
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{
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return cmdBuffer;
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blitEncoder = cmdBuffer->blitCommandEncoder();
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}
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return blitEncoder;
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}
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const { return cmdBuffer; }
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private:
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* renderEncoder;
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* parallelEncoder = nullptr;
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MTL::BlitCommandEncoder* blitEncoder = nullptr;
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};
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DEFINE_REF(Command)
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class RenderCommand : public Gfx::RenderCommand
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{
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class RenderCommand : public Gfx::RenderCommand {
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public:
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RenderCommand(MTL::RenderCommandEncoder* encoder);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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RenderCommand(MTL::RenderCommandEncoder* encode, const std::string& name);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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private:
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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std::string name;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
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class ComputeCommand : public Gfx::ComputeCommand {
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public:
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ComputeCommand(MTL::ComputeCommandEncoder* encoder);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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private:
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MTL::ComputeCommandEncoder* encoder;
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MTL::CommandBuffer* commandBuffer;
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MTL::ComputeCommandEncoder* encoder;
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std::string name;
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};
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DEFINE_REF(ComputeCommand)
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class CommandQueue
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{
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class CommandQueue {
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public:
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CommandQueue(PGraphics graphics);
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~CommandQueue();
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constexpr MTL::CommandQueue* getHandle()
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{
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return queue;
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}
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PCommand getCommands() {return activeCommand;} //TODO
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ORenderCommand getRenderCommand(const std::string& name);
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OComputeCommand getComputeCommand(const std::string& name);
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void submitCommands(PEvent signal = nullptr);
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CommandQueue(PGraphics graphics);
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~CommandQueue();
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constexpr MTL::CommandQueue* getHandle() { return queue; }
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PCommand getCommands() { return activeCommand; }
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ORenderCommand getRenderCommand(const std::string& name);
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OComputeCommand getComputeCommand(const std::string& name);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void submitCommands(PEvent signal = nullptr);
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private:
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PGraphics graphics;
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MTL::CommandQueue* queue;
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OCommand activeCommand;
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Array<OCommand> pendingCommands;
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PGraphics graphics;
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MTL::CommandQueue* queue;
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OCommand activeCommand;
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Array<OCommand> pendingCommands;
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};
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class IOCommandQueue
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{
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class IOCommandQueue {
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public:
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IOCommandQueue(PGraphics graphics);
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~IOCommandQueue();
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constexpr MTL::IOCommandQueue* getHandle()
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{
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return queue;
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}
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PCommand getCommands() {return activeCommand;} // TODO
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constexpr MTL::IOCommandQueue* getHandle() { return queue; }
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PCommand getCommands() { return activeCommand; } // TODO
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void submitCommands(PEvent signal = nullptr);
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private:
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PGraphics graphics;
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MTL::IOCommandQueue* queue;
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OCommand activeCommand;
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};
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DEFINE_REF(IOCommandQueue)
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}
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}
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} // namespace Metal
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} // namespace Seele
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