Fixing some shader stuff

This commit is contained in:
Dynamitos
2024-04-17 14:33:06 +02:00
parent d67c8ebffe
commit a72e92ee37
17 changed files with 292 additions and 225 deletions
+3
View File
@@ -7,6 +7,9 @@ namespace Seele
{
namespace Metal
{
constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6;// something about metal vertex fetch
constexpr uint64 METAL_VERTEXATTRIBUTE_OFFSET = 11;
MTL::PixelFormat cast(Gfx::SeFormat format);
Gfx::SeFormat cast(MTL::PixelFormat format);
MTL::LoadAction cast(Gfx::SeAttachmentLoadOp loadOp);