Fixing some shader stuff
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@@ -7,6 +7,9 @@ namespace Seele
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{
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namespace Metal
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{
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constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6;// something about metal vertex fetch
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constexpr uint64 METAL_VERTEXATTRIBUTE_OFFSET = 11;
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MTL::PixelFormat cast(Gfx::SeFormat format);
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Gfx::SeFormat cast(MTL::PixelFormat format);
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MTL::LoadAction cast(Gfx::SeAttachmentLoadOp loadOp);
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