Fixing some shader stuff
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@@ -37,8 +37,8 @@ public:
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using VertexShader = ShaderBase<Gfx::VertexShader, Gfx::SE_SHADER_STAGE_VERTEX_BIT>;
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using FragmentShader = ShaderBase<Gfx::FragmentShader, Gfx::SE_SHADER_STAGE_FRAGMENT_BIT>;
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using ComputeShader = ShaderBase<Gfx::ComputeShader, Gfx::SE_SHADER_STAGE_COMPUTE_BIT>;
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using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_NV>;
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using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_NV>;
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using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_EXT>;
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using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT>;
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DEFINE_REF(VertexShader)
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DEFINE_REF(FragmentShader)
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