Fixing some shader stuff

This commit is contained in:
Dynamitos
2024-04-17 14:33:06 +02:00
parent d67c8ebffe
commit a72e92ee37
17 changed files with 292 additions and 225 deletions
+1 -1
View File
@@ -99,7 +99,7 @@ protected:
Map<MeshId, uint64> meshOffsets;
Map<MeshId, uint64> meshVertexCounts;
Array<MeshletDescription> meshlets;
Array<uint8> primitiveIndices;
Array<uint32> primitiveIndices;
Array<uint32> vertexIndices;
Array<uint32> indices;
Gfx::PGraphics graphics;