Fixing some shader stuff
This commit is contained in:
+8
-7
@@ -77,15 +77,15 @@ target_link_libraries(Engine PUBLIC nlohmann_json::nlohmann_json)
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target_link_libraries(Engine PUBLIC crcpp)
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target_link_libraries(Engine PUBLIC fmt::fmt)
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target_link_libraries(Engine PUBLIC GPUOpen::VulkanMemoryAllocator)
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target_link_libraries(Engine PUBLIC shader-slang)
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target_link_libraries(Engine PUBLIC slang)
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target_link_libraries(Engine PUBLIC spirv-cross-glsl spirv-cross-msl)
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target_link_libraries(Engine PUBLIC glslang::glslang)
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if(APPLE)
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target_include_directories(Engine PUBLIC /usr/local/include)
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target_link_directories(Engine PUBLIC /usr/local/lib)
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target_link_libraries(Engine PUBLIC metalirconverter)
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target_link_libraries(Engine PUBLIC metal)
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SET(CMAKE_OSX_DEPLOYMENT_TARGET 14.3)
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install(FILES
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${EXTERNAL_ROOT}/dxc
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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endif()
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if(UNIX)
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target_link_libraries(Engine PUBLIC Threads::Threads)
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@@ -121,8 +121,8 @@ else()
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endif()
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if(APPLE)
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#Metal lib throws that internally for some reason
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target_compile_options(Engine PUBLIC -Wno-gnu-anonymous-struct)
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target_compile_options(Editor PUBLIC -Wno-gnu-anonymous-struct)
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target_compile_options(Engine PUBLIC -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
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target_compile_options(Editor PUBLIC -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
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endif()
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target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DENABLE_VALIDATION>")
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target_compile_options(Engine PUBLIC "$<$<CONFIG:DEBUG>:-DSEELE_DEBUG>")
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@@ -137,7 +137,7 @@ if(WIN32)
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DEPENDS Editor)
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elseif(APPLE)
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add_custom_target(dll_copy ALL
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${SLANG_ROOT}bin/libslang.dylib $<TARGET_FILE_DIR:Editor>
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COMMAND ${CMAKE_COMMAND} -E true
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COMMAND_EXPAND_LISTS
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DEPENDS Editor)
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else()
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@@ -157,6 +157,7 @@ install(
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Engine
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crcpp
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metal
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slang
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EXPORT
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EngineTargets
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FILE_SET HEADERS
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+31
-30
@@ -2,36 +2,37 @@ include (ExternalProject)
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#--------------SLang------------------------------
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add_library(shader-slang-glslang SHARED IMPORTED)
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add_library(shader-slang SHARED IMPORTED)
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if(WIN32)
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set(SLANG_ROOT ${EXTERNAL_ROOT}/vcpkg/packages/shader-slang_x64-windows/)
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set_target_properties(shader-slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/slang-glslang.dll)
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set_target_properties(shader-slang-glslang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}/lib/slang.lib)
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set_target_properties(shader-slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/slang.dll)
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set_target_properties(shader-slang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}/lib/slang.lib)
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target_link_libraries(shader-slang INTERFACE shader-slang-glslang)
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install(FILES
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${SLANG_ROOT}/bin/slang-glslang.dll
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${SLANG_ROOT}/bin/slang.dll
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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install(FILES
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${SLANG_ROOT}/lib/slang.lib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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elseif(APPLE)
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set(SLANG_ROOT ${EXTERNAL_ROOT}/vcpkg/packages/shader-slang_arm64-osx/)
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set_target_properties(shader-slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/libslang-glslang.dylib)
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set_target_properties(shader-slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/libslang.dylib)
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target_link_libraries(shader-slang INTERFACE shader-slang-glslang)
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install(FILES
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${SLANG_ROOT}/bin/libslang.dylib
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${SLANG_ROOT}/bin/libslang-glslang.dylib
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DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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endif()
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target_include_directories(shader-slang INTERFACE
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$<BUILD_INTERFACE:${SLANG_ROOT}/include/>
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$<INSTALL_INTERFACE:include>
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)
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set(SLANG_ROOT ${EXTERNAL_ROOT}/slang)
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#add_library(shader-slang SHARED IMPORTED)
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#if(WIN32)
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# add_library(shader-slang-glslang SHARED IMPORTED)
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# set(SLANG_ROOT ${EXTERNAL_ROOT}/slang/bin/windows-x64/release/)
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# set_target_properties(shader-slang-glslang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/slang-glslang.dll)
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# set_target_properties(shader-slang-glslang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}/lib/slang.lib)
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# set_target_properties(shader-slang PROPERTIES IMPORTED_LOCATION ${SLANG_ROOT}/bin/slang.dll)
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# set_target_properties(shader-slang PROPERTIES IMPORTED_IMPLIB ${SLANG_ROOT}/lib/slang.lib)
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# target_link_libraries(shader-slang INTERFACE shader-slang-glslang)
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# install(FILES
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# ${SLANG_ROOT}/bin/slang-glslang.dll
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# ${SLANG_ROOT}/bin/slang.dll
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# DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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# install(FILES
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# ${SLANG_ROOT}/lib/slang.lib
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# DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
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#elseif(APPLE)
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# set(BINARY_ROOT ${SLANG_ROOT}/bin/macosx-aarch64/release/)
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# set_target_properties(shader-slang PROPERTIES IMPORTED_LOCATION ${BINARY_ROOT}/libslang.dylib)
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# install(FILES
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# ${BINARY_ROOT}/libslang.dylib
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# DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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#endif()
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#target_include_directories(shader-slang INTERFACE
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# $<BUILD_INTERFACE:${SLANG_ROOT}/>
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# $<INSTALL_INTERFACE:include>
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#)
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add_subdirectory(${SLANG_ROOT})
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target_compile_definitions(compiler-core PUBLIC SLANG_ENABLE_DXIL_SUPPORT=1)
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#--------------CRC++------------------------------
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add_library(crcpp INTERFACE)
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Vendored
+1
-1
Submodule external/slang updated: ec0224edc3...ee9d398ebf
@@ -26,10 +26,10 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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{
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result += pLightEnv.directionalLights[i].illuminate(lightingParams, brdf);
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}
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for(uint i = 0; i < lightCount; ++i)
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for(uint i = 0; i < pLightEnv.numPointLights; ++i)
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{
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uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
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//uint lightIndex = pLightCullingData.lightIndexList[startOffset + i];
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result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
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}
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return float4(params.vertexColor, 1.0f);
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}
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@@ -2,8 +2,8 @@ import Common;
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struct DebugVertex
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{
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float3 position;
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float3 color;
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float3 position : POSITION;
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float3 color : COLOR0;
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};
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struct Params
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@@ -65,6 +65,12 @@ struct PrimitiveAttributes
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uint cull: SV_CullPrimitive;
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};
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uint unpackPrimitiveIndices(uint index)
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{
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uint32_t packed = pScene.primitiveIndices[index / 4];
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return (packed >> (index % 4)) & 0xff;
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}
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[numthreads(MESH_GROUP_SIZE, 1, 1)]
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[outputtopology("triangle")]
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[shader("mesh")]
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@@ -84,9 +90,9 @@ void meshMain(
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{
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uint p = min(i, m.primitiveCount - 1);
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{
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uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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uint local_idx0 = unpackPrimitiveIndices(m.primitiveOffset + (p * 3) + 0);
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uint local_idx1 = unpackPrimitiveIndices(m.primitiveOffset + (p * 3) + 1);
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uint local_idx2 = unpackPrimitiveIndices(m.primitiveOffset + (p * 3) + 2);
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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}
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}
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@@ -14,12 +14,12 @@ struct MeshletDescription
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struct MeshData
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{
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BoundingSphere bounding;
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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uint32_t numIndices;
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uint32_t indicesOffset;
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uint32_t pad0[3];
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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uint32_t numIndices;
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uint32_t indicesOffset;
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uint32_t pad0[3];
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};
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static const uint MAX_VERTICES = 64;
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@@ -38,7 +38,8 @@ struct Scene
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StructuredBuffer<InstanceData> instances;
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StructuredBuffer<MeshData> meshData;
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StructuredBuffer<MeshletDescription> meshletInfos;
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StructuredBuffer<uint8_t> primitiveIndices;
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// uint8_t is not valid in DXIL
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StructuredBuffer<uint32_t> primitiveIndices;
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StructuredBuffer<uint32_t> vertexIndices;
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};
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@@ -1596,15 +1596,16 @@ typedef enum SeShaderStageFlagBits
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SE_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
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SE_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
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SE_SHADER_STAGE_ALL = 0x7FFFFFFF,
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SE_SHADER_STAGE_RAYGEN_BIT_NV = 0x00000100,
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SE_SHADER_STAGE_ANY_HIT_BIT_NV = 0x00000200,
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SE_SHADER_STAGE_CLOSEST_HIT_BIT_NV = 0x00000400,
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SE_SHADER_STAGE_MISS_BIT_NV = 0x00000800,
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SE_SHADER_STAGE_INTERSECTION_BIT_NV = 0x00001000,
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SE_SHADER_STAGE_CALLABLE_BIT_NV = 0x00002000,
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SE_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
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SE_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
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SE_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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SE_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
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SE_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
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SE_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
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SE_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
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SE_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
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SE_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
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SE_SHADER_STAGE_TASK_BIT_EXT = 0x00000040,
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SE_SHADER_STAGE_MESH_BIT_EXT = 0x00000080,
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SE_SHADER_STAGE_SUBPASS_SHADING_BIT_HUAWEI = 0x00004000,
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SE_SHADER_STAGE_CLUSTER_CULLING_BIT_HUAWEI = 0x00080000,
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} SeShaderStageFlagBits;
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typedef SeFlags SePipelineVertexInputStateCreateFlags;
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typedef SeFlags SePipelineInputAssemblyStateCreateFlags;
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@@ -54,7 +54,9 @@ void VertexBuffer::download(Array<uint8>& buffer) {
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void VertexBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { currentOwner = newOwner; }
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void VertexBuffer::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {}
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Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
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}
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IndexBuffer::IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo)
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: Gfx::IndexBuffer(graphics->getFamilyMapping(), createInfo.sourceData.size, createInfo.indexType,
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@@ -1,6 +1,10 @@
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#pragma once
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#include "Graphics/Command.h"
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#include "Buffer.h"
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#include "Graphics/Command.h"
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#include "Metal/MTLBlitCommandEncoder.hpp"
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#include "Metal/MTLCommandBuffer.hpp"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "RenderPass.h"
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#include "Resources.h"
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@@ -12,106 +16,111 @@ DECLARE_REF(RenderCommand)
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DECLARE_REF(Graphics)
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DECLARE_REF(IndexBuffer)
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DECLARE_REF(GraphicsPipeline)
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class Command
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{
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class Command {
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public:
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return renderEncoder->renderCommandEncoder(); }
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MTL::ComputeCommandEncoder* createComputeEncoder() { return cmdBuffer->computeCommandEncoder(); }
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const
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Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer);
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~Command();
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void beginRenderPass(PRenderPass renderPass);
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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MTL::RenderCommandEncoder* createRenderEncoder() { return parallelEncoder->renderCommandEncoder(); }
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MTL::BlitCommandEncoder* getBlitEncoder() {
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assert(!parallelEncoder);
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if(blitEncoder == nullptr)
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{
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return cmdBuffer;
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blitEncoder = cmdBuffer->blitCommandEncoder();
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}
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return blitEncoder;
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}
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PEvent getCompletedEvent() const { return completed; }
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constexpr MTL::CommandBuffer* getHandle() const { return cmdBuffer; }
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private:
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* renderEncoder;
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PGraphics graphics;
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OEvent completed;
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MTL::CommandBuffer* cmdBuffer;
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MTL::ParallelRenderCommandEncoder* parallelEncoder = nullptr;
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MTL::BlitCommandEncoder* blitEncoder = nullptr;
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};
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DEFINE_REF(Command)
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class RenderCommand : public Gfx::RenderCommand
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{
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class RenderCommand : public Gfx::RenderCommand {
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public:
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RenderCommand(MTL::RenderCommandEncoder* encoder);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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RenderCommand(MTL::RenderCommandEncoder* encode, const std::string& name);
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virtual ~RenderCommand();
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void end();
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virtual void setViewport(Gfx::PViewport viewport) override;
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
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virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
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const void* data) override;
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virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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private:
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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MTL::RenderCommandEncoder* encoder;
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PIndexBuffer boundIndexBuffer;
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PGraphicsPipeline boundPipeline;
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std::string name;
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};
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DEFINE_REF(RenderCommand)
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class ComputeCommand : public Gfx::ComputeCommand
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{
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class ComputeCommand : public Gfx::ComputeCommand {
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public:
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ComputeCommand(MTL::ComputeCommandEncoder* encoder);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name);
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virtual ~ComputeCommand();
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void end();
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virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
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virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
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virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size,
|
||||
const void* data) override;
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virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
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||||
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||||
private:
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MTL::ComputeCommandEncoder* encoder;
|
||||
MTL::CommandBuffer* commandBuffer;
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MTL::ComputeCommandEncoder* encoder;
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std::string name;
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};
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DEFINE_REF(ComputeCommand)
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||||
class CommandQueue
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||||
{
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class CommandQueue {
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||||
public:
|
||||
CommandQueue(PGraphics graphics);
|
||||
~CommandQueue();
|
||||
constexpr MTL::CommandQueue* getHandle()
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
PCommand getCommands() {return activeCommand;} //TODO
|
||||
ORenderCommand getRenderCommand(const std::string& name);
|
||||
OComputeCommand getComputeCommand(const std::string& name);
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
CommandQueue(PGraphics graphics);
|
||||
~CommandQueue();
|
||||
constexpr MTL::CommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; }
|
||||
ORenderCommand getRenderCommand(const std::string& name);
|
||||
OComputeCommand getComputeCommand(const std::string& name);
|
||||
void executeCommands(Array<Gfx::ORenderCommand> commands);
|
||||
void executeCommands(Array<Gfx::OComputeCommand> commands);
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::CommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
Array<OCommand> pendingCommands;
|
||||
PGraphics graphics;
|
||||
MTL::CommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
Array<OCommand> pendingCommands;
|
||||
};
|
||||
class IOCommandQueue
|
||||
{
|
||||
class IOCommandQueue {
|
||||
public:
|
||||
IOCommandQueue(PGraphics graphics);
|
||||
~IOCommandQueue();
|
||||
constexpr MTL::IOCommandQueue* getHandle()
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
PCommand getCommands() {return activeCommand;} // TODO
|
||||
constexpr MTL::IOCommandQueue* getHandle() { return queue; }
|
||||
PCommand getCommands() { return activeCommand; } // TODO
|
||||
void submitCommands(PEvent signal = nullptr);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
MTL::IOCommandQueue* queue;
|
||||
OCommand activeCommand;
|
||||
};
|
||||
DEFINE_REF(IOCommandQueue)
|
||||
}
|
||||
}
|
||||
} // namespace Metal
|
||||
} // namespace Seele
|
||||
@@ -1,31 +1,43 @@
|
||||
#include "Command.h"
|
||||
#include "Buffer.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "Descriptor.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Command.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Metal/MTLCommandBuffer.hpp"
|
||||
#include "Graphics/Resources.h"
|
||||
#include "Pipeline.h"
|
||||
#include "Resources.h"
|
||||
#include "Window.h"
|
||||
#include <Metal/Metal.h>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
|
||||
Command::Command(PGraphics graphics, MTL::CommandBuffer* cmdBuffer)
|
||||
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer), renderEncoder(nullptr) {}
|
||||
: graphics(graphics), completed(new Event(graphics)), cmdBuffer(cmdBuffer) {}
|
||||
|
||||
Command::~Command() { cmdBuffer->release(); }
|
||||
Command::~Command() {}
|
||||
|
||||
void Command::beginRenderPass(PRenderPass renderPass) {
|
||||
renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
|
||||
if (blitEncoder) {
|
||||
blitEncoder->endEncoding();
|
||||
blitEncoder = nullptr;
|
||||
}
|
||||
parallelEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor());
|
||||
}
|
||||
|
||||
void Command::endRenderPass() { renderEncoder->endEncoding(); }
|
||||
void Command::endRenderPass() {
|
||||
parallelEncoder->endEncoding();
|
||||
parallelEncoder = nullptr;
|
||||
}
|
||||
|
||||
void Command::present(MTL::Drawable* drawable) { cmdBuffer->presentDrawable(drawable); }
|
||||
|
||||
void Command::end(PEvent signal) {
|
||||
assert(!parallelEncoder);
|
||||
blitEncoder->endEncoding();
|
||||
if (signal != nullptr) {
|
||||
cmdBuffer->encodeSignalEvent(signal->getHandle(), 1);
|
||||
}
|
||||
@@ -33,29 +45,16 @@ void Command::end(PEvent signal) {
|
||||
cmdBuffer->commit();
|
||||
}
|
||||
|
||||
void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
for (auto& command : commands) {
|
||||
auto cmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
|
||||
cmd->end();
|
||||
}
|
||||
}
|
||||
|
||||
void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
for (auto& command : commands) {
|
||||
auto cmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
|
||||
cmd->end();
|
||||
}
|
||||
}
|
||||
|
||||
void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); }
|
||||
|
||||
void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); }
|
||||
|
||||
void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); }
|
||||
|
||||
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder) : encoder(encoder) {}
|
||||
RenderCommand::RenderCommand(MTL::RenderCommandEncoder* encoder, const std::string& name)
|
||||
: encoder(encoder), name(name) {}
|
||||
|
||||
RenderCommand::~RenderCommand() { encoder->release(); }
|
||||
RenderCommand::~RenderCommand() {}
|
||||
|
||||
void RenderCommand::end() { encoder->endEncoding(); }
|
||||
|
||||
@@ -88,11 +87,10 @@ void RenderCommand::bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorS
|
||||
bindDescriptor(set);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderCommand::bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) {
|
||||
uint32 i = 0;
|
||||
for (auto buffer : buffers) {
|
||||
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, i++);
|
||||
encoder->setVertexBuffer(buffer.cast<VertexBuffer>()->getHandle(), 0, METAL_VERTEXBUFFER_OFFSET + i++);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,11 +123,15 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) {
|
||||
encoder->drawMeshThreadgroups(MTL::Size(groupX, groupY, groupZ), MTL::Size(128, 128, 128), MTL::Size(32, 32, 32));
|
||||
}
|
||||
|
||||
ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder* encoder) : encoder(encoder) {}
|
||||
ComputeCommand::ComputeCommand(MTL::CommandBuffer* cmdBuffer, const std::string& name)
|
||||
: commandBuffer(cmdBuffer), encoder(cmdBuffer->computeCommandEncoder()), name(name) {}
|
||||
|
||||
ComputeCommand::~ComputeCommand() { encoder->release(); }
|
||||
ComputeCommand::~ComputeCommand() {}
|
||||
|
||||
void ComputeCommand::end() { encoder->endEncoding(); }
|
||||
void ComputeCommand::end() {
|
||||
encoder->endEncoding();
|
||||
commandBuffer->commit();
|
||||
}
|
||||
|
||||
void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) {
|
||||
encoder->setComputePipelineState(pipeline.cast<ComputePipeline>()->getHandle());
|
||||
@@ -159,34 +161,52 @@ void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) {
|
||||
|
||||
CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
|
||||
queue = graphics->getDevice()->newCommandQueue();
|
||||
activeCommand = new Command(graphics, queue->commandBuffer());
|
||||
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
|
||||
descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
|
||||
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
|
||||
}
|
||||
|
||||
CommandQueue::~CommandQueue() { queue->release(); }
|
||||
|
||||
ORenderCommand CommandQueue::getRenderCommand(const std::string& name) {
|
||||
return new RenderCommand(activeCommand->createRenderEncoder());
|
||||
return new RenderCommand(activeCommand->createRenderEncoder(), name);
|
||||
}
|
||||
|
||||
OComputeCommand CommandQueue::getComputeCommand(const std::string& name) {
|
||||
return new ComputeCommand(activeCommand->createComputeEncoder());
|
||||
return new ComputeCommand(queue->commandBuffer(), name);
|
||||
}
|
||||
|
||||
void CommandQueue::executeCommands(Array<Gfx::ORenderCommand> commands) {
|
||||
for (auto& command : commands) {
|
||||
auto metalCmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
|
||||
metalCmd->end();
|
||||
}
|
||||
}
|
||||
|
||||
void CommandQueue::executeCommands(Array<Gfx::OComputeCommand> commands) {
|
||||
submitCommands();
|
||||
for (auto& command : commands) {
|
||||
auto metalCmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
|
||||
metalCmd->end();
|
||||
}
|
||||
}
|
||||
|
||||
void CommandQueue::submitCommands(PEvent signalSemaphore) {
|
||||
activeCommand->getHandle()->addCompletedHandler(MTL::CommandBufferHandler([&](MTL::CommandBuffer* cmdBuffer) {
|
||||
for(auto it = pendingCommands.begin(); it != pendingCommands.end(); it++)
|
||||
{
|
||||
if((*it)->getHandle() == cmdBuffer)
|
||||
{
|
||||
for (auto it = pendingCommands.begin(); it != pendingCommands.end(); it++) {
|
||||
if ((*it)->getHandle() == cmdBuffer) {
|
||||
pendingCommands.remove(it);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}));
|
||||
activeCommand->end(signalSemaphore);
|
||||
activeCommand->waitDeviceIdle();
|
||||
PEvent prevCmdEvent = activeCommand->getCompletedEvent();
|
||||
pendingCommands.add(std::move(activeCommand));
|
||||
activeCommand = new Command(graphics, queue->commandBuffer());
|
||||
MTL::CommandBufferDescriptor* descriptor = MTL::CommandBufferDescriptor::alloc()->init();
|
||||
descriptor->setErrorOptions(MTL::CommandBufferErrorOptionEncoderExecutionStatus);
|
||||
activeCommand = new Command(graphics, queue->commandBuffer(descriptor));
|
||||
activeCommand->waitForEvent(prevCmdEvent);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,9 @@ namespace Seele
|
||||
{
|
||||
namespace Metal
|
||||
{
|
||||
constexpr uint64 METAL_VERTEXBUFFER_OFFSET = 6;// something about metal vertex fetch
|
||||
constexpr uint64 METAL_VERTEXATTRIBUTE_OFFSET = 11;
|
||||
|
||||
MTL::PixelFormat cast(Gfx::SeFormat format);
|
||||
Gfx::SeFormat cast(MTL::PixelFormat format);
|
||||
MTL::LoadAction cast(Gfx::SeAttachmentLoadOp loadOp);
|
||||
|
||||
@@ -31,6 +31,7 @@ void Graphics::init(GraphicsInitializer)
|
||||
queue = new CommandQueue(this);
|
||||
ioQueue = new IOCommandQueue(this);
|
||||
cache = new PipelineCache(this, "pipelines.metal");
|
||||
meshShadingEnabled = true;
|
||||
}
|
||||
|
||||
Gfx::OWindow Graphics::createWindow(const WindowCreateInfo &createInfo)
|
||||
@@ -65,12 +66,12 @@ void Graphics::waitDeviceIdle()
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
|
||||
{
|
||||
queue->getCommands()->executeCommands(std::move(commands));
|
||||
queue->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
|
||||
{
|
||||
queue->getCommands()->executeCommands(std::move(commands));
|
||||
queue->executeCommands(std::move(commands));
|
||||
}
|
||||
|
||||
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "Descriptor.h"
|
||||
#include "Enums.h"
|
||||
#include "Foundation/NSError.hpp"
|
||||
#include "Foundation/NSString.hpp"
|
||||
#include "Graphics.h"
|
||||
#include "Graphics/Descriptor.h"
|
||||
#include "Graphics/Enums.h"
|
||||
@@ -13,6 +14,7 @@
|
||||
#include "Metal/MTLVertexDescriptor.hpp"
|
||||
#include "Shader.h"
|
||||
#include "Texture.h"
|
||||
#include <iostream>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
@@ -26,14 +28,13 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
|
||||
MTL::RenderPipelineDescriptor* pipelineDescriptor = MTL::RenderPipelineDescriptor::alloc()->init();
|
||||
|
||||
MTL::VertexDescriptor* vertexDescriptor = MTL::VertexDescriptor::alloc()->init();
|
||||
MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes();
|
||||
if(createInfo.vertexInput != nullptr)
|
||||
{
|
||||
MTL::VertexDescriptor* vertexDescriptor = pipelineDescriptor->vertexDescriptor()->init();
|
||||
MTL::VertexAttributeDescriptorArray* attributes = vertexDescriptor->attributes()->init();
|
||||
if (createInfo.vertexInput != nullptr) {
|
||||
const auto& vertexInfo = createInfo.vertexInput->getInfo();
|
||||
for (size_t attr = 0; attr < vertexInfo.attributes.size(); ++attr) {
|
||||
MTL::VertexAttributeDescriptor* attribute = MTL::VertexAttributeDescriptor::alloc()->init();
|
||||
attribute->setBufferIndex(vertexInfo.attributes[attr].binding);
|
||||
MTL::VertexAttributeDescriptor* attribute = attributes->object(attr + METAL_VERTEXATTRIBUTE_OFFSET)->init();
|
||||
attribute->setBufferIndex(vertexInfo.attributes[attr].binding + METAL_VERTEXBUFFER_OFFSET);
|
||||
switch (vertexInfo.attributes[attr].format) {
|
||||
case Gfx::SE_FORMAT_R32G32B32_SFLOAT:
|
||||
attribute->setFormat(MTL::VertexFormatFloat3);
|
||||
@@ -42,12 +43,11 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
throw std::logic_error("TODO");
|
||||
}
|
||||
attribute->setOffset(vertexInfo.attributes[attr].offset);
|
||||
attributes->setObject(attribute, attr);
|
||||
}
|
||||
|
||||
MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts();
|
||||
MTL::VertexBufferLayoutDescriptorArray* bufferLayout = vertexDescriptor->layouts()->init();
|
||||
for (size_t binding = 0; binding < vertexInfo.bindings.size(); ++binding) {
|
||||
MTL::VertexBufferLayoutDescriptor* buffer = MTL::VertexBufferLayoutDescriptor::alloc()->init();
|
||||
MTL::VertexBufferLayoutDescriptor* buffer = bufferLayout->object(binding + METAL_VERTEXBUFFER_OFFSET)->init();
|
||||
buffer->setStride(vertexInfo.bindings[binding].stride);
|
||||
buffer->setStepRate(1);
|
||||
switch (vertexInfo.bindings[binding].inputRate) {
|
||||
@@ -58,7 +58,6 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
buffer->setStepFunction(MTL::VertexStepFunctionPerInstance);
|
||||
break;
|
||||
}
|
||||
bufferLayout->setObject(buffer, binding);
|
||||
}
|
||||
}
|
||||
pipelineDescriptor->setVertexDescriptor(vertexDescriptor);
|
||||
@@ -118,14 +117,15 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
type = MTL::PrimitiveTypeTriangle;
|
||||
break;
|
||||
}
|
||||
|
||||
NS::Error* error;
|
||||
graphicsPipelines[hash] =
|
||||
new GraphicsPipeline(graphics, type, graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, &error),
|
||||
std::move(createInfo.pipelineLayout));
|
||||
assert(!error);
|
||||
if (error) {
|
||||
std::cout << error->localizedDescription()->cString(NS::ASCIIStringEncoding) << std::endl;
|
||||
assert(false);
|
||||
}
|
||||
|
||||
vertexDescriptor->release();
|
||||
pipelineDescriptor->release();
|
||||
return graphicsPipelines[hash];
|
||||
}
|
||||
@@ -133,7 +133,7 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo cr
|
||||
PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo createInfo) {
|
||||
MTL::MeshRenderPipelineDescriptor* pipelineDescriptor = MTL::MeshRenderPipelineDescriptor::alloc()->init();
|
||||
|
||||
pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<VertexShader>()->getFunction());
|
||||
pipelineDescriptor->setMeshFunction(createInfo.meshShader.cast<MeshShader>()->getFunction());
|
||||
if (createInfo.taskShader != nullptr) {
|
||||
pipelineDescriptor->setObjectFunction(createInfo.taskShader.cast<TaskShader>()->getFunction());
|
||||
}
|
||||
@@ -154,14 +154,12 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo crea
|
||||
if (graphicsPipelines.contains(hash)) {
|
||||
return graphicsPipelines[hash];
|
||||
}
|
||||
|
||||
graphics->getDevice()->newRenderPipelineState(
|
||||
pipelineDescriptor, MTL::PipelineOptionNone,
|
||||
[&](MTL::RenderPipelineState* state, MTL::RenderPipelineReflection*, NS::Error* error) {
|
||||
assert(!error);
|
||||
graphicsPipelines[hash] =
|
||||
new GraphicsPipeline(graphics, MTL::PrimitiveTypeLine, state, std::move(createInfo.pipelineLayout));
|
||||
});
|
||||
NS::Error* error = nullptr;
|
||||
MTL::AutoreleasedRenderPipelineReflection reflection;
|
||||
graphicsPipelines[hash] = new GraphicsPipeline(
|
||||
graphics, MTL::PrimitiveTypeTriangle,
|
||||
graphics->getDevice()->newRenderPipelineState(pipelineDescriptor, MTL::PipelineOptionNone, &reflection, &error),
|
||||
std::move(createInfo.pipelineLayout));
|
||||
|
||||
pipelineDescriptor->release();
|
||||
return graphicsPipelines[hash];
|
||||
|
||||
@@ -37,8 +37,8 @@ public:
|
||||
using VertexShader = ShaderBase<Gfx::VertexShader, Gfx::SE_SHADER_STAGE_VERTEX_BIT>;
|
||||
using FragmentShader = ShaderBase<Gfx::FragmentShader, Gfx::SE_SHADER_STAGE_FRAGMENT_BIT>;
|
||||
using ComputeShader = ShaderBase<Gfx::ComputeShader, Gfx::SE_SHADER_STAGE_COMPUTE_BIT>;
|
||||
using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_NV>;
|
||||
using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_NV>;
|
||||
using TaskShader = ShaderBase<Gfx::TaskShader, Gfx::SE_SHADER_STAGE_TASK_BIT_EXT>;
|
||||
using MeshShader = ShaderBase<Gfx::MeshShader, Gfx::SE_SHADER_STAGE_MESH_BIT_EXT>;
|
||||
|
||||
DEFINE_REF(VertexShader)
|
||||
DEFINE_REF(FragmentShader)
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
#include "Metal/MTLLibrary.hpp"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <metal_irconverter/metal_irconverter.h>
|
||||
#include <slang.h>
|
||||
#include <spirv_cross.hpp>
|
||||
#include <spirv_cross/spirv_msl.hpp>
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Metal;
|
||||
@@ -25,33 +24,58 @@ Shader::~Shader() {
|
||||
}
|
||||
|
||||
void Shader::create(const ShaderCreateInfo& createInfo) {
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_SPIRV);
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
spirv_cross::CompilerMSL comp((const uint32*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize() / 4);
|
||||
auto options = comp.get_msl_options();
|
||||
options.argument_buffers = true;
|
||||
options.argument_buffers_tier = spirv_cross::CompilerMSL::Options::ArgumentBuffersTier::Tier2;
|
||||
options.set_msl_version(3);
|
||||
comp.set_msl_options(options);
|
||||
std::string metalCode = comp.compile();
|
||||
NS::Error* error = nullptr;
|
||||
MTL::CompileOptions* mtlOptions = MTL::CompileOptions::alloc()->init();
|
||||
Slang::ComPtr<slang::IBlob> kernelBlob = generateShader(createInfo, SLANG_DXIL);
|
||||
|
||||
library = graphics->getDevice()->newLibrary(NS::String::string(metalCode.c_str(), NS::ASCIIStringEncoding),
|
||||
mtlOptions, &error);
|
||||
if (error) {
|
||||
std::cout << error->debugDescription() << std::endl;
|
||||
assert(false);
|
||||
hash = CRC::Calculate(kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(), CRC::CRC_32());
|
||||
IRCompiler* pCompiler = IRCompilerCreate();
|
||||
IRCompilerSetEntryPointName(pCompiler, "main");
|
||||
|
||||
IRObject* pDXIL = IRObjectCreateFromDXIL((const uint8*)kernelBlob->getBufferPointer(), kernelBlob->getBufferSize(),
|
||||
IRBytecodeOwnershipNone);
|
||||
|
||||
// Compile DXIL to Metal IR:
|
||||
IRError* pError = nullptr;
|
||||
IRObject* pOutIR = IRCompilerAllocCompileAndLink(pCompiler, NULL, pDXIL, &pError);
|
||||
|
||||
if (!pOutIR) {
|
||||
// Inspect pError to determine cause.
|
||||
IRErrorDestroy(pError);
|
||||
}
|
||||
function = library->newFunction(NS::String::string("main0", NS::ASCIIStringEncoding));
|
||||
IRShaderStage irStage;
|
||||
switch (stage) {
|
||||
case Gfx::SE_SHADER_STAGE_VERTEX_BIT:
|
||||
irStage = IRShaderStageVertex;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_FRAGMENT_BIT:
|
||||
irStage = IRShaderStageFragment;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_COMPUTE_BIT:
|
||||
irStage = IRShaderStageCompute;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_TASK_BIT_EXT:
|
||||
irStage = IRShaderStageAmplification;
|
||||
break;
|
||||
case Gfx::SE_SHADER_STAGE_MESH_BIT_EXT:
|
||||
irStage = IRShaderStageMesh;
|
||||
break;
|
||||
}
|
||||
// Retrieve Metallib:
|
||||
IRMetalLibBinary* pMetallib = IRMetalLibBinaryCreate();
|
||||
IRObjectGetMetalLibBinary(pOutIR, irStage, pMetallib);
|
||||
dispatch_data_t data = IRMetalLibGetBytecodeData(pMetallib);
|
||||
|
||||
// Store the metallib to custom format or disk, or use to create a MTLLibrary.
|
||||
NS::Error* error;
|
||||
library = graphics->getDevice()->newLibrary(data, &error);
|
||||
function = library->newFunction(NS::String::string("main", NS::ASCIIStringEncoding));
|
||||
if(!function)
|
||||
{
|
||||
std::ofstream shaderFile("error.metal");
|
||||
shaderFile << metalCode;
|
||||
shaderFile.close();
|
||||
assert(!function);
|
||||
assert(false);
|
||||
}
|
||||
mtlOptions->release();
|
||||
IRMetalLibBinaryDestroy(pMetallib);
|
||||
IRObjectDestroy(pDXIL);
|
||||
IRObjectDestroy(pOutIR);
|
||||
IRCompilerDestroy(pCompiler);
|
||||
}
|
||||
|
||||
uint32 Shader::getShaderHash() const { return hash; }
|
||||
@@ -99,7 +99,7 @@ protected:
|
||||
Map<MeshId, uint64> meshOffsets;
|
||||
Map<MeshId, uint64> meshVertexCounts;
|
||||
Array<MeshletDescription> meshlets;
|
||||
Array<uint8> primitiveIndices;
|
||||
Array<uint32> primitiveIndices;
|
||||
Array<uint32> vertexIndices;
|
||||
Array<uint32> indices;
|
||||
Gfx::PGraphics graphics;
|
||||
|
||||
Reference in New Issue
Block a user