Removing hard sync, breaking stuff again
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@@ -54,6 +54,7 @@ public:
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virtual ORenderPass createRenderPass(RenderTargetLayout layout, Array<SubPassDependency> dependencies, PViewport renderArea) = 0;
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virtual void beginRenderPass(PRenderPass renderPass) = 0;
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virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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virtual void executeCommands(const Array<PRenderCommand>& commands) = 0;
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virtual void executeCommands(const Array<PComputeCommand>& commands) = 0;
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