Removing hard sync, breaking stuff again
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@@ -12,8 +12,6 @@
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#include "Material/MaterialInstance.h"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Command.h"
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#include <vulkan/vulkan.h>
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#include "Graphics/Vulkan/Graphics.h"
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using namespace Seele;
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@@ -9,8 +9,6 @@
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#include "Math/Vector.h"
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#include "RenderGraph.h"
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#include "Graphics/Command.h"
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#include <vulkan/vulkan.h>
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#include "Graphics/Vulkan/Graphics.h"
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using namespace Seele;
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@@ -131,9 +129,8 @@ void DepthPrepass::render()
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commands.add(command);
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}
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}
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graphics->executeCommands(commands);
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//graphics->executeCommands(commands);
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graphics->endRenderPass();
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//vkDeviceWaitIdle(((Vulkan::Graphics*)graphics.getHandle())->getDevice());
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}
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void DepthPrepass::endFrame()
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