Removing hard sync, breaking stuff again
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@@ -111,6 +111,11 @@ void Graphics::endRenderPass()
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getGraphicsCommands()->submitCommands();
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}
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void Graphics::waitDeviceIdle()
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{
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vkDeviceWaitIdle(handle);
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}
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void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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{
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getGraphicsCommands()->getCommands()->executeCommands(commands);
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